Accord Sword   [Swords] 📷
ATK: 278 DEF: 15
 Light element, Melee R +10% Autoskill+7%, Small STR up by INT Magic attack chance by attack
Melee to Dark +20% Melee R +10% Autoskill +7% [X = 0.02 * INT] [STR up by X] Autoskill [Paladin] [Bishop] Light Magic +10% 
 
Adventurer's Knife   [Swords] 
ATK: 200
 Twice attack chance for Adventurer Twice attack chance up if Lv>199.
 [Unknown] Autoskill If [Lv > 200] then Autoskill 
 
Air Strum   [Swords] 📷
ATK: 259 DEF: 2
 Melee+20% to Neutral, ATK+5% Skill delay -1 sec, Range+1 Item delay -0.3 sec
Melee to Neutral +20% ATK +5% Skill Delay -1.0s Item Delay -0.3s Range +1 
 
Air Strum II   [Swords] 📷
ATK: 279 DEF: 2
 Melee+20% to Neutral, ATK+5% Skill delay -1.2 sec, Range+1 Item delay -0.5 sec
Melee to Neutral +20% ATK +5% Skill Delay -1.2s Item Delay -0.5s Range +1 
Notes: ATK = Air Strum +20
 
Air Strum III   [Swords] 📷
ATK: 309 DEF: 2
 Melee+25% to Neutral, ATK+8% Skill delay -1.4 sec, Range+1 Item delay -0.7 sec
Melee to Neutral +25% ATK +8% Skill Delay -1.4s Item Delay -0.7s Range +1 
 
Ama no Habakiri   [Swords] 📷
ATK: 170
 MDEF up by Lv, Absolute accuracy +25% Magic R +5%, Special Sword When you defend at Lv>139...
Magic R +5% [MDEF up by Lv] Absolute Accuracy +25% If [Lv > 140] then Autoskill 
Notes: Trade × ATK = Battered Sword +160 (at the time of defense, until the damage amount reflected by the probability ※ upper limit damage 9999)
 
Ama no Habakiri II   [Swords] 📷
ATK: 210
 Magic R +7%, Absolute accuracy +25% MDEF up by 2x Lv, Special Sword When you defend at Lv>139...
Magic R +7% [X = Lv] [X = X · 2] [MDEF up by X] Absolute Accuracy +25% If [Lv > 140] then Autoskill 
Notes: Trade × ATK = Ama no Habakiri +40 (at the time of defense, until the damage amount reflected by the probability ※ upper limit damage 9999)
 
Ama no Habakiri III   [Swords] 📷
ATK: 267
 MDEF up by Lv x2.5, Ailment R +10% Absolute accuracy +25%, Magic R +8% Special Sword, If Lv > 139...
Magic R +8% Absolute Accuracy +25% Ailment R +10% [X = 2.50 * Lv] [MDEF up by X] If [Lv > 140] then Autoskill INT +5 
Notes: ATK = Ama no Habakiri II +57?
 
Ama no Habakiri IV   [Swords] 📷
ATK: 307 DEF: 5
 MDEF up by Lv x3, Ailment R +12% A. acc +25%, Magic R +10%, CRT+5 Special Sword, If Lv > 139...
Magic R +10% Absolute Accuracy +25% CRT +5 Ailment R +12% [X = 3.00 * Lv] [MDEF up by X] If [Lv > 140] then Autoskill INT +5 
 
Amethystia   [Swords] 
ATK: 120 DEF: 5
 STR+1 DEX+3 Accuracy+20 ASPD+10% Critical rate +30 Adds EXP gain +20% if Lv<50.
STR +1 DEX +3 Critical rate +30 Accuracy +20 ASPD +10% if [Lv < 50] then EXP +20% 
 
Angel the Shisui Sword   [Swords] 
ATK: 328
 Ice&Earth, C. damage +7%, MaxHP+15% VIT+10, Skill d. -1 sec, Melee R -10% Melee p. +5%, Ailment R +20%
Melee to Fire +20% Melee to Water +10% Melee to Wind +20% Melee to Earth -20% VIT +10 Critical damage +7% MaxHP +15% Skill Delay -1.0s Melee R -10% Melee Pierce +5% Ailment R +20% 
 
Aroundight   [Swords] 📷
ATK: 230
 Triple damage chance Auto recovery -50% 4 Elements
Melee to Fire +15% Melee to Water +15% Melee to Wind +15% Melee to Earth +15% Autoskill Auto HP Recovery -50% Auto MP Recovery -50% 
 
Auroras Sword   [Swords] 
ATK: 260 DEF: 5
 ATK・MATK+4% ディレイ-0.7秒 全ステータス+5 攻撃時、確率で3倍攻撃
ATK +4% MATK +4% Skill Delay -0.7s Item Delay -0.7s STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Autoskill If [Lv > 300] then Knock out +0% 
Notes: Trade × Slot: 1
 
Auroras Sword II   [Swords] 
ATK: 312 DEF: 5
 ATK・MATK+6% ディレイ-1秒 物理耐性+5% 全ステータス+7 攻撃時、確率で3倍攻撃
ATK +6% MATK +6% Skill Delay -1.0s Item Delay -1.0s Melee R +5% STR +7 AGI +7 VIT +7 INT +7 DEX +7 CRT +7 Autoskill If [Lv > 300] then Knock out +0% 
 
Avenir   [Swords] 📷
ATK: 160 DEF: 3
INT+1 MaxHP+1000 Accuracy+10
INT +1 MaxHP +1000 Accuracy +10 Autoskill 
Notes: hidden performance: attack at the time, HP recovery 25 with a probability
 
Avenir+   [Swords] 📷
ATK: 175 DEF: 3
INT+2 MaxHP+2000 Accuracy+20
INT +2 MaxHP +2000 Accuracy +20 Autoskill Magic Evasion +5% 
Notes:  ATK = Avenir +15
 
Balmung   [Swords] 
ATK: 325
 KO chance +1%, Evasion-50% Lowest ASPD, Auto Skill -20% ATK+32% STR+100 if STR&DEX>399.
Knock out +1% Evasion -50% ASPD = 1 Autoskill -20% If [STR > 400] then If [DEX > 400] then ATK +32% STR +100 
 
Balmung II   [Swords] 
ATK: 335
 KO chance+1%, Evasion-50%, Lowest ASPD, Auto Skill-20%. Also ATK+34%, STR+110 if STR&DEX>399 and adds 5% of AGI to STR.
Knock out +1% Evasion -50% ASPD = 1 Autoskill -20% If [STR > 400] then If [DEX > 400] then ATK +34% STR +110 [X = 0.05 * AGI] [STR up by X] 
 
Barbaro Axe   [Swords] 📷
ATK: 188
 Melee up by STR x2. Critical damage +15% Critical rate -30
[Melee up by STR] [Melee up by STR] Critical damage +15% Critical rate -30 
 
Barbaro Axe II   [Swords] 📷
ATK: 218
 Melee up by STR x4 Critical damage +16% Critical rate -20
[X = STR] [X = X · 4] [Melee up by X] Critical damage +16% Critical rate -20 
Notes: ATK = Barbaro Axe +30
 
Barbaro Axe III   [Swords] 📷
ATK: 271
 Melee up by STR x6 ATK+4%, Critical damage +18% Accuracy rate +10%
[X = STR] [X = X · 6] [Melee up by X] ATK +4% Critical damage +18% Accuracy +10% 
Notes: ATK = Barbaro Axe II +?
 
Bastion   [Swords] 
ATK: 280
 Special sword, ATK+15% MaxHP+20%, Magic R +10% Skill delay -0.5 sec, KO time -1 sec
ATK +15% MaxHP +20% Skill Delay -0.5s Magic R +10% Knockout -1.0s 
 
Battle Axe   [Swords] 📷
ATK: 265 DEF: 5
 STR+10 DEX+10, Small MaxMP up by Lv ATK+7% if STR&VIT>299. Use MP and recover HP by defense.
STR +10 DEX +10 [X = 0.02 * Lv] [MaxMP up by X] If [STR > 300] then If [VIT > 300] then ATK +7% Autoskill Melee Pierce +5% 
 
Beginner Sword   [Swords] 
ATK: 120 DEF: 5
 STR+1 DEX+3 Accuracy+20 ASPD+10% Critical rate +30 Adds EXP gain +20% if Lv<50.
STR +1 DEX +3 Critical rate +30 Accuracy +20 ASPD +10% if [Lv < 50] then EXP +20% 
 
Bent Grassling   [Swords] 
ATK: 290
 Sp. sword, ATK+20%, DEX+30 Evasion and counter on evasion up with VIT. VIT down by ratio
ATK +20% DEX +30 [X = 0.20 * VIT] [Evasion up by X] [X = X / 2] [Counter on Evasion up by X] [X = X · -3] [VIT up by X] 
 
Black Lacquer Sword   [Swords] 📷
ATK: 175
 Critical damage +15% ASPD becomes lowest if DEX<300.
Critical damage +15% if [DEX < 300] then ASPD = 1 
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable
 
Black Lacquer Sword II   [Swords] 📷
ATK: 262
 Critical damage +20% ASPD becomes lowest if DEX<300.
Critical damage +20% if [DEX < 300] then ASPD = 1 
Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable
 
Black Lacquer Sword III   [Swords] 📷
ATK: 272
 Critical damage +25% ASPD becomes lowest if DEX<300. STR+5 CRT+3
STR +5 CRT +3 Critical damage +25% if [DEX < 300] then ASPD = 1 
Notes: Trade ×, ATK = Black Lacquer Sword II +10
 
Black Lacquer Sword IV   [Swords] 📷
ATK: 312
 STR・CRT+15 クリティカルダメージ+40% 一閃SLv+1 スキルディレイ-1秒 DEXが300未満の場合、ASPD最低
STR +15 CRT +15 Critical damage +40% Skill Delay -1.0s if [DEX < 300] then ASPD = 1 
 
Blood Roar   [Swords] 📷
ATK: 208
 Small MP recovery chance Accuracy rate -20%, Hate rise +20% CRT+35
CRT +35 Accuracy -20% [X = Lv] [X = X · 2] [MaxMP up by X] Hate Rise +20% Autoskill 
Notes: ATK = Bloody Scythe +60
 
Blood Ruler   [Swords] 
ATK: 280
 CRT+40, Accuracy rate -20% Hate rise +25%, Critical damage +8% Small MP recovery by attack
CRT +40 Accuracy -20% [X = Lv] [X = X · 2] [MaxMP up by X] Hate Rise +25% Critical damage +8% Autoskill 
Notes: ATK = Brad lower +72?
 
Bloody Scythe   [Swords] 📷
ATK: 148
 CRT+30, Accuracy rate -30% Hate rise +15% Small MP recovery chance
CRT +30 Accuracy -30% [MaxMP up by Lv] Hate Rise +15% Autoskill 
Notes: ATK = Blood Scythe +21/+25?
 
Bloody Thorn Sword   [Swords] 📷
ATK: 260
 Critical damage +13% Small ATK up by STR If VIT is low...
Critical damage +13% [X = 0.50 * STR] [ATK up by X] If [VIT < 200] then Recoil +50% If [Lv > 300] then Autoskill 
Notes: ATK increase = STR ÷ 3? VIT is low, the recoil damage 50%?
 
Blue Moon Sword   [Swords] 📷
ATK: 250 DEF: 10
 ATK up by CRT, Magic R +10% Dark element
Melee to Light +20% [X = 0.25 * CRT] [ATK up by X] Magic R +10% [Gladiator] Autoskill 
Notes: hidden performance: the time of the attack, the "attack rate" display classification skills are extended by two sec with a probability
 
Boss Claymore   [Swords] 📷
ATK: 152
 A fair-play sword that never hits weak points
Reflect +2% Critical damage -99% 
Notes: Trade × hidden correction: Damage reflecting 2% CRT damage 1/10
 
Brace Pasimo   [Swords] 
ATK: 190
 ASPD-30%, Critical damage +4% Water element
Melee to Fire +20% Melee to Water -20% ASPD -30% Critical damage +4% 
 
Caliburn   [Swords] 📷
ATK: 275 DEF: 8
 Magic sword, Light element, MATK+15% Melee&Magic R +10%, Magic attack chance by attack
Melee to Dark +20% MATK +15% Melee R +10% Magic R +10% Autoskill MaxHP +30% 
 
Claiomh Solais   [Swords] 📷
ATK: 216
 CRT up based on CRT Magic R +10%, Item delay -0.5 sec Light element
Melee to Dark +20% [X = CRT] [X = X / 20] [CRT up by X] Magic R +10% Item Delay -0.5s Autoskill 
 
Claiomh Solais II   [Swords] 📷
ATK: 236
 Magic R +12%, Item delay -0.6 sec CRT up by CRT Light element
Melee to Dark +20% [X = 0.05 * CRT] [CRT up by X] Magic R +12% Item Delay -0.6s Autoskill 
Notes: ATK = Claiomh Solais +20
 
Claiomh Solais III   [Swords] 📷
ATK: 296
 Magic R +14%, Item delay -1 sec CRT up by CRT Light element
Melee to Dark +20% [X = 0.06 * CRT] [CRT up by X] Magic R +14% Item Delay -1.0s Autoskill 
Notes: ATK = Claiomh Solais II +60?
 
Claymore+   [Swords] 📷
ATK: 80 DEF: 1
 ASPD+5%, Melee+10% to Neutral
ASPD +5% Melee to Neutral +10% 
Notes: Trade ×
 
Cortege   [Swords] 📷
ATK: 278
 Magic Sword, ATK&MATK+10%, Range+2 Magic attack chance by attack. Neutral magic +20% if Servant.
ATK +10% MATK +10% Range +2 Autoskill [Servant] Neutral Magic +20% 
 
Cosmic Dust   [Swords] 
ATK: 220
 Melee pierce +12% Critical damage +15% ATK&MaxHP up by DEX Melee attack chance by attack
Melee Pierce +12% Critical damage +15% [X = DEX] [ATK up by X] [X = X · 10] [MaxHP up by X] Autoskill 
Notes: Melee attack is a bit less than a critical hit (15k >>14k).
 
Cosmic Dust II   [Swords] 
ATK: 300
 Melee pierce +30% Critical damage +20% ATK&MaxHP up by DEX Melee attack chance by attack
Melee Pierce +30% Critical damage +20% [X = DEX] [ATK up by X] [X = X · 10] [MaxHP up by X] Autoskill 
 
Cross Axe   [Swords] 📷
ATK: 187
STR+6 ASPD-40%
STR +6 ASPD -40% [Melee up by Lv] 
Notes: ATK = Great Axe +20/+25
 
Crystal Hammer   [Swords] 
ATK: 313 DEF: 5
 MaxHP+40% MDEF+35% ATK+10% Hate rise +35% All damage cut +5%
MaxHP +40% MDEF +35% Hate Rise +35% ATK +10% All damage R +5% 
Notes: Trade x
 
Dainsleif   [Swords] 📷
ATK: 184
 Autoskill+2%, Critical up Additional attack chance by attack Recoils under certain Lv.
Critical rate +10 Critical damage +10% Autoskill +2% INT +1 [X = Lv] [X = X · 2] [MaxHP up by X] Autoskill 
Notes: When Lv<160, recoil damage received at autoskill activation (hidden correction: INT +1, Lv × 2HP increase)
 
Dainsleif II   [Swords] 📷
ATK: 194
 Additional attack chance by attack Melee+5% to Neutral, Critical up, Autoskill+3%, Rate cut +5%
Critical rate +10 Critical damage +10% Autoskill +3% INT +1 [X = Lv] [X = X · 3] [MaxHP up by X] Autoskill Rate cut +5% Melee to Neutral +5% 
Notes: ATK = Dainsleif +10
 
Dainsleif III   [Swords] 📷
ATK: 274
 Rate cut +10%, Melee+10% to Neutral Additional attack chance by attack Critical up, Autoskill+6% CRT+5
Critical rate +10 Critical damage +10% Autoskill +6% CRT +5 Rate cut +10% Melee to Neutral +10% Autoskill INT +5 [Y = 3.50 * Lv] [MaxHP up by Y] 
Notes: ATK = +80 fixed Hidden correction of Dainsleif II? When adding attack triggered, to receive the recoil that it is less than Lv280
 
dark knight sword   [Swords] 
ATK: 295 DEF: 1
 風属性に物理+8% ATK+6% VIT+15 魔法耐性+7% ボスに物理+5% 防御時、確率で魔法反撃
Melee to Wind +8% ATK +6% VIT +15 Magic R +7% Melee to boss +5% Autoskill 
 
Death Scythe   [Swords] 📷
ATK: 170
 ATK+10% MDEF+15% -50% damage to Dark
ATK +10% MDEF +15% Melee to Dark -50% Dark Magic -50% Autoskill 
Notes: Trade ×, ATK = Falx +45?
 
Delusion Flameblade   [Swords] 
ATK: 1
 Fire element, No damage to Fire Weapon ATK up by Lv, STR up 20% MaxHP up by VIT A sword of fire that can incinerate the world.
Melee to Earth +30% Melee to Fire -200% [Weapon up by Lv] [X = 0.20 * STR] [STR up by X] [X = 0.05 * VIT] [MaxHP up by X] 
 
Demon Axe   [Swords] 📷
ATK: 300 DEF: 5
 Dark R +10%, ATK+20%, Light R -20% Light magic -20%, Crt damage -10% Dark element, Dark magic +10%
Melee to Light +20% Dark Magic +10% Dark R +10% ATK +20% Critical damage -10% Light Magic -20% Light R -20% 
 
Demon Axe II   [Swords] 📷
ATK: 320 DEF: 5
 Dark element, Dark magic +20% Dark R+20%, ATK+30% Crt damage -20% Light magic -40%, Light R -40%
Melee to Light +20% Dark Magic +20% Dark R +20% ATK +30% Critical damage -20% Light Magic -40% Light R -40% 
 
Demon Scythe   [Swords] 
ATK: 180
 Critical damage +10%, Dark R +5% Accuracy rate -20%, Hate rise +20%
Critical damage +10% Dark R +5% Accuracy -20% Hate Rise +20% Autoskill 
 
Demon Scythe II   [Swords] 
ATK: 255
 Critical damage +12%, Hate rise +20% Melee+5% to Dark, Accuracy-20% Dark R +5%
Critical damage +12% Melee to Dark +5% Hate Rise +20% Dark R +5% Accuracy -20% Autoskill 
 
Desperado   [Swords] 
ATK: 333
 ATK+25%, Critical damage +15% Melee pierce +20% Skill delay -1.5 sec You may be knocked out by defense with high probability rates.
ATK +25% Critical damage +15% Melee Pierce +20% Skill Delay -1.5s Autoskill 
 
Dhampir   [Swords] 
ATK: 120 DEF: 5
 STR+1 DEX+3 Accuracy+20 ASPD+10% Critical rate +30 Adds EXP gain +20% if Lv<50.
STR +1 DEX +3 Critical rate +30 Accuracy +20 ASPD +10% if [Lv < 50] then EXP +20% 
 
Dia Espada   [Swords] 📷
ATK: 165
 Neutral magic +10%, Magic attack chance, -50% damage to Neutral Magic Sword
Melee to Neutral -50% Neutral Magic +10% Autoskill 
Notes: Trade × ATK = Hexe Espada (Strengthened 1) +25
 
Dialan Scythe   [Swords] 
ATK: 160
 MATK+150 CRT+25, Accuracy rate -15% Effect slightly changes if AGI>127. Magic Sword
MATK +150 CRT +25 Accuracy -15% If [AGI > 128] then Autoskill Autoskill 
 
Dim Sword   [Swords] 📷
ATK: 130
 All stats -20 Magic Sword
STR -20 AGI -20 VIT -20 INT -20 DEX -20 CRT -20 Autoskill 
Notes: From: Raid Ticket Lv.1
 
Dim Sword II   [Swords] 📷
ATK: 160
 All stats -10 Magic Sword
STR -10 AGI -10 VIT -10 INT -10 DEX -10 CRT -10 Autoskill 
Notes: From: Raid Ticket Lv.2
 
Dim Sword IV   [Swords] 📷
ATK: 235
 All stats +5 Magic Sword
STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Autoskill 
Notes: From: Strengthening of Dim Sword III
 
Dim Sword V   [Swords] 📷
ATK: 260
 Magic Sword, All stats +7 Autoskill+3%
STR +7 AGI +7 VIT +7 INT +7 DEX +7 CRT +7 Autoskill +3% Autoskill 
Notes: Autoskill Dark Element 
 
Dim Sword VI   [Swords] 📷
ATK: 285
 魔法剣 全ステータス+10 オートスキル発動+5% ATK・MATK+5% マジックブレード威力+10%
STR +10 AGI +10 VIT +10 INT +10 DEX +10 CRT +10 Autoskill +5% ATK +5% MATK +5% Autoskill 
 
Diva Sword   [Swords] 
ATK: 255 DEF: 5
 魔法剣 MATK+15% 歌姫メダル装備時、ボスに魔法+3%
MATK +15% [diva medal] Magic to boss +3% 
 
Divine Punishment Club   [Swords] 
ATK: 291 DEF: 10
 Critical damage +22%, MaxHP+17% Skill delay +1.5 sec Melee pierce up by STR
Critical damage +22% MaxHP +17% Skill Delay +1.5s [X = 0.03 * STR] [Melee Pierce up by X] 
 
Divine Punishment Club II   [Swords] 
ATK: 322 DEF: 10
 Critical damage +25%, MaxHP+25% Skill delay +1 sec, KO rate +0.2% Melee pierce up by STR
Critical damage +25% MaxHP +25% Skill Delay +1.0s Knock out +0% [X = 0.04 * STR] [Melee Pierce up by X] 
 
Edge   [Swords] 
ATK: 85
 ATK-25% Magic attack chance by attack Magic Sword
ATK -25% Autoskill 
Notes: Trade × attack hit at the time, 90 percent? Add in the probability of non-attribute magic attack damage ATK + MATK ※ ATK-25% uncorrected
 
El Avenir   [Swords] 
ATK: 270 DEF: 5
 INT+7 MaxHP+3000 Accuracy+30 Magic pierce +12%, Melee R +16%
INT +7 MaxHP +3000 Accuracy +30 Magic Pierce +12% Melee R +16% Autoskill Magic Evasion +7% 
Notes: ATK = Avenir +95
 
Emerald Roar   [Swords] 📷
ATK: 276 DEF: 10
 Earth element, ATK+15% MaxHP+10% Paralyze+4% CRT+10, Melee R +5%
Melee to Wind +20% Melee to Earth -20% ATK +15% MaxHP +10% Paralysis +4% CRT +10 Melee R +5% 
 
Emerald Roar II   [Swords] 📷
ATK: 296 DEF: 12
 Earth element, ATK+17% MaxHP+15% Paralyze+6% CRT+13, Melee R +7% Wind R +5%
Melee to Wind +20% Melee to Earth -20% ATK +17% MaxHP +15% Wind R +5% Paralysis +6% CRT +13 Melee R +7% 
Notes: ATK = Emerald Roar
 +20? DEF = Emerald Roar +2?
 
Enormous Axe   [Swords] 
ATK: 297
 STR+20 ASPD-100% Shell break rate +10% if STR>399.
STR +20 ASPD -100% If [STR > 400] then Shell break +10% [X = 5.00 * Lv] [Melee up by X] Magic R -10% 
Notes: Hidden effects unknown, if any
 
Epee Venteux   [Swords] 
ATK: 326
 Wind element, Skill delay -1 sec CRT+22, Absolute evasion +10%. Melee pierce +10% Melee+5% to Water if VIT>199.
Melee to Water +20% Melee to Wind -20% Skill Delay -1.0s CRT +22 Absolute Evasion +10% If [VIT > 200] then Melee to Water +5% Melee Pierce +10% 
 
Eraser   [Swords] 📷
ATK: 300
 Magic sword, Dark element, MATK+15% Chance to activate Darkness Lv1 The effect depends on Dark R.
Melee to Light +20% MATK +15% Autoskill 
 
Etincelle   [Swords] 📷
ATK: 240
 Flame element, Fire magic up by STR Burn activation +5%, MATK+7% Magic pierce +16%, Magic Sword
Melee to Earth +20% Melee to Fire +10% MATK +7% Burn +5% Magic Pierce +16% [X = 0.02 * STR] [X = X + 5] [Fire Magic up by X] Autoskill Melee R -15% If [Mage] then Autoskill +5% 
Notes: Obtained from Tower of Yafula Lottery
 
Excalibur   [Swords] 📷
ATK: 195
 Melee+15% to Dark, ATK+5% Magic attack chance by attack MDEF+20%, Heal recovery +10%
Melee to Dark +15% ATK +5% MDEF +20% Heal Recovery +10% Autoskill 
 
Excalibur +   [Swords] 📷
ATK: 310
 Melee+25% to Dark, ATK+10% MDEF+20%, Heal recovery +15% Magic attack chance by attack
Melee to Dark +25% ATK +10% MDEF +20% Heal Recovery +15% Autoskill 
Notes: Upgrade of Excalibur by consuming Stone of Holy Sword while Excalibur is Equipped
 
Exile Dual Blades   [Swords] 
ATK: 315
 Critical damage +22%, ATK+3% MaxHP+10%, Accuracy rate -10%
Critical damage +22% ATK +3% MaxHP +10% Accuracy -10% 
 
Fairy Tale World Spoon   [Swords] 
ATK: 275
 ATK+5%, MaxHP&MP-15% Melee+15% against all elements All elemental resistance -15%
ATK +5% Melee to Neutral +15% Melee to Fire +15% Melee to Water +15% Melee to Wind +15% Melee to Earth +15% Melee to Light +15% Melee to Dark +15% Neutral R -15% Fire R -15% Water R -15% Wind R -15% Earth R -15% Light R -15% Dark R -15% MaxHP -15% MaxMP -15% 
 
Fairy Tale World Spoon II   [Swords] 
ATK: 295
 ATK+15%, MaxHP&MP-20% Melee+20% against all elements All elemental resistance -20%
ATK +15% Melee to Neutral +20% Melee to Fire +20% Melee to Water +20% Melee to Wind +20% Melee to Earth +20% Melee to Light +20% Melee to Dark +20% Neutral R -20% Fire R -20% Water R -20% Wind R -20% Earth R -20% Light R -20% Dark R -20% MaxHP -20% MaxMP -20% 
 
Fake Excalibur   [Swords] 
ATK: 33
 Melee+3% to Dark, ATK+3% MDEF+3%, Heal recovery +3% Magic attack chance by attack
Melee to Dark +3% ATK +3% MDEF +3% Heal Recovery +3% Autoskill 
Notes: Upgrade of Excalibur by consuming Stone of Fake Holy Sword while Excalibur is Equipped
 
Fallen God's Sword   [Swords] 📷
ATK: 320
 Dark element, MaxHP&MP-5%, ATK+16% Melee+2% to Boss. When you attack... With Fallen God's Armor...
Melee to Light +20% MaxHP -5% MaxMP -5% ATK +16% Melee to boss +2% Autoskill [Fallen God's Armor] MaxHP +10% MaxMP +10% ATK +6% Melee to boss +2% Melee Pierce +15% Melee to Dark -90% 
Notes: Attack at the time of attack, probability by 15 seconds Dark attribute addition (MaxHP - 20%, physical attribute to light attribute + 20% Darkness magical power + 20%)
 
Falx   [Swords] 📷
ATK: 125
 ATK+5% MDEF+10% No damage to Dark
ATK +5% MDEF +10% Melee to Dark -100% Dark Magic -100% 
Notes: Trade × ATK = Scythe +45
 
Fide Espada   [Swords] 📷
ATK: 250
 Critical damage +4% Flame element Adds Autoskill+2% if Lv>255. Autoskill+4%, Melee R +3%
Melee to Fire +10% Melee to Earth +20% Autoskill +4% Melee R +3% Critical damage +4% If [Lv > 256] then Autoskill +2% 
Notes: ATK = Knight Espada +20
 
Firebrand Vritra   [Swords] 📷
ATK: 160
 Melee R +5%, Critical rate +10 Magic attack chance by attack Flame element
Melee to Fire +10% Melee to Earth +20% Melee R +5% Critical rate +10 Autoskill 
Notes: ATK = Vritra +30
 
Firebrand Vritra+   [Swords] 📷
ATK: 200
 Melee R +10%, Critical rate +20 Magic attack chance by attack Flame element
Melee to Fire +10% Melee to Earth +20% Melee R +10% Critical rate +20 Autoskill 
Notes: ATK = Firebrand Vritra +40
 
Flame Swallow   [Swords] 
ATK: 215
 Magic Sword, Fire magic +10% Burn time +5 sec, MATK+8% Burn acticvation +3% Additional attack chance by attack Damage up if you are inflicted with burn
Fire Magic +10% Burn +5.0s MATK +8% Burn +3% Autoskill 
Notes: Autoskill is based on ATK & MATK. Has chance to inflict 30(+5) sec burn to enemy.
 
Flame Swallow II   [Swords] 
ATK: 295
 Magic Sword, Fire magic +15% Burn time +5 sec, MATK+15% Burn rate +3% Additional attack chance by attack Damage up if you are inflicted with Burn.
Fire Magic +15% Burn +5.0s MATK +15% Burn +3% Autoskill 
 
Flashing Sword   [Swords] 
ATK: 265
 Halves attack interval Melee&Magic R -20% Delay +5 sec
Halves Attack Interval Melee R -20% Magic R -20% Skill Delay +5.0s Item Delay +5.0s 
 
Freesia Sword   [Swords] 📷
ATK: 260
 Melee+20% to Fire, -20% to Water ATK+12% MaxHP&Critical damage +10% Magic counter chance
ATK +10% Critical damage +8% MaxHP +10% Melee to Fire +20% Melee to Water -20% Autoskill 
 
Freesia Sword II   [Swords] 📷
ATK: 280
 Melee+22% to Fire, -22% to Water ATK+12% MaxHP&Critical damage +10% Magic counter chance
ATK +12% Critical damage +10% MaxHP +10% Melee to Fire +22% Melee to Water -22% Autoskill 
Notes: Upgrade Freesia Sword by equiping it and using Freesia Bead.  Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal
 
Fudo Myoo Sword   [Swords] 📷
ATK: 290
 Special sword, ATK+23% MaxHP+20% Skill delay +1.5 sec, Reflect+8%
ATK +23% MaxHP +20% Skill Delay +1.5s Reflect +8% 
 
Fuguhiki Knife   [Swords] 📷
ATK: 260
 Melee+30% to Water Melee pierce -30% if DEX<300. ASPD+20%
Melee to Water +30% ASPD +20% if [DEX < 300] then Melee Pierce -30% 
 
Futsu no Mitama   [Swords] 📷
ATK: 260
 ATK+8% Delay -0.5 sec, All elements
Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ATK +8% Skill Delay -0.5s Item Delay -0.5s 
 
ga borg   [Swords] 
ATK: 255 DEF: 5
 クリティカル率+200% クリティカルダメージ+5% ATK+10% 攻撃時、確率で攻撃力上昇
Critical rate +200% Critical damage +5% ATK +10% Autoskill 
 
Gae Bolg   [Swords] 
ATK: 140
 STR+3, Critical damage +3% Twice attack chance
STR +3 Critical damage +3% Autoskill 
Notes: ATK = Ghraib numeric -10 to -20?
 
Genius   [Swords] 📷
ATK: 270 DEF: 10
 Special sword, MaxHP+30% Rate cut +10%, Melee&Magic R +15% Counter chance by defense
MaxHP +30% Rate cut +10% Melee R +15% Magic R +15% Autoskill 
 
Giblekening   [Swords] 📷
ATK: 250
 Magic Sword, ASPD+20% MATK+6% Magic attack chance by attack Small ATK&MATK up by Lv
ASPD +20% MATK +6% Autoskill [X = 0.40 * Lv] [ATK up by X] [X = 0.50 * Lv] [MATK up by X] 
Notes: ATK = Lumikening +50
 
Glaive   [Swords] 
ATK: 150
STR+1, Critical damage +1%
STR +1 Critical damage +1% 
Notes: ATK = Bardiche +30
 
Glowing Violet Ange   [Swords] 
ATK: 340
 Ice&Gaia&Light element, Critical damage+21%, VIT+15, MaxHP+20% Skill delay-1 sec, Melee R-5% Melee pierce+5%, Ailment R+20%
Melee to Fire +20% Melee to Water +10% Melee to Wind +20% Melee to Earth +10% Melee to Dark +20% Critical damage +21% VIT +15 MaxHP +20% Skill Delay -1.0s Melee R -5% Melee Pierce +5% Ailment R +20% 
 
Gold Rex   [Swords] 📷
ATK: 205 DEF: 2
ATK+5%, Critical damage +10%
ATK +5% Critical damage +10% Autoskill +1% Autoskill 
Notes: (hidden correction: range +1?) (Hidden performance: defense at the time, defense force increase in the probability)
 
Gold Rex II   [Swords] 📷
ATK: 230 DEF: 2
ATK+7%, Critical damage +12%
ATK +7% Critical damage +12% Autoskill +1% Autoskill 
Notes: ATK = Gold Rex +25 (hidden correction: range +1?) (Hidden performance: defense at the time, defense force increase in the probability)
 
Gold Rex III   [Swords] 📷
ATK: 290 DEF: 2
 ATK+9%, Critical damage +14% KO time -1 sec, Auto recovery +30%
ATK +9% Critical damage +14% Knockout -1.0s Auto HP Recovery +30% Auto MP Recovery +30% Autoskill +3% Autoskill 
Notes: ATK = Gold Rex II +60?
 
Gram   [Swords] 📷
ATK: 300
 Magic sword, Dark element, Spell burst +10%, ATK&MATK+16% Autoskill +3%, Magic attack chance
Melee to Light +20% ATK +16% MATK +16% Autoskill +3% Spellburst +10% Autoskill 
 
Grand Axe   [Swords] 📷
ATK: 217
STR+9 ASPD-60%
STR +9 ASPD -60% [X = Lv] [X = X · 2] [Melee up by X] 
Notes: ATK = Cross Axe + 25/+30
 
Great Halberd   [Swords] 
ATK: 120 DEF: 5
 STR+1 DEX+3 Accuracy+20 ASPD+10% Critical rate +30 Adds EXP gain +20% if Lv<50.
STR +1 DEX +3 Critical rate +30 Accuracy +20 ASPD +10% if [Lv < 50] then EXP +20% 
 
Hauteclaire   [Swords] 📷
ATK: 281
 4 Elements, ATK+15% Autoskill+5% Triple attack chance Auto recovery -50%
Melee to Fire +15% Melee to Water +15% Melee to Wind +15% Melee to Earth +15% ATK +15% Autoskill +5% Autoskill Auto HP Recovery -50% Auto MP Recovery -50% 
Notes: Hidden: Attack at probability, Attack at probability * MP consumption at activation
 
Heavy Broad Sword   [Swords] 📷
ATK: 150 DEF: 5
 MaxHP+500 ATK down if Lv<101 Special Sword
MaxHP +500 If [Lv < 100] then ATK -100 ATK -25% 
Notes: Setsubun Event Kijimu Lottery
 
Helshaft   [Swords] 📷
ATK: 196 DEF: 3
 Critical rate +30 Accuracy rate -15% Gaia element
Melee to Wind +20% Melee to Earth +10% Critical rate +30 Accuracy -15% Autoskill MaxHP +1% VIT +1 
Notes: (hidden correction: MaxHP +?) (Hidden performance: attack at the time, magic attack with probability)
 
Hexe Espada   [Swords] 📷
ATK: 135
No damage to Neutral, Magic Sword
Melee to Neutral -100% 
Notes: Trade × ATK = Boss Claymore -17
 
Hihiiro Hammer   [Swords] 📷
ATK: 174 DEF: 2
MaxHP+20% MDEF+30%, Hate rise +35%
MaxHP +20% Hate Rise +35% MDEF +30% 
Notes: Trade × ATK = Orichal Hammer +10
 
Himetsuru Ichimonji   [Swords] 
ATK: 280
 Wind element, Critical damage +17% Melee R -10%, MaxMP+15%, Bleed+5% Lowest ASPD ATK up by DEX if Samurai.
Melee to Water +20% Melee to Wind -10% Critical damage +17% Melee R -10% MaxMP +15% Bleed +5% ASPD = 1 [Samurai] [X = DEX] [X = X · 150] [X = X / 100] [ATK up by X] Autoskill 
 
Himetsuru Ichimonji II   [Swords] 
ATK: 315
 Wind element, Critical damage+20%, Melee R-7%, MaxMP+18%, Bleed+5% Lowest ASPD ATK up by DEX if Samurai.
Melee to Water +25% Melee to Wind -10% Critical damage +20% Melee R -7% MaxMP +18% Bleed +5% ASPD = 1 [Samurai] [X = DEX] [X = X · 160] [X = X / 100] [ATK up by X] [X = 0.01 * DEX] [ATK up by X] Autoskill 
 
Hirasaka the Soul Sword   [Swords] 
ATK: 266
 Additional attack chance with more damage when poisoned. Critical dmg up as CRT is lower. Fear+1% MaxMP+10%, Magic Sword
[X = CRT] [X = X / 20] [Y = 20] [Y = Y - X] [Critical damage up by Y] Fear +1% MaxMP +10% Autoskill 
 
Hook Blade   [Swords] 
ATK: 222
 Critical up, Bleed time+5, STR+12 Delay-0.8 sec, Pillar Blade+10% Beast Slash SLv+1
Critical rate +10 Critical damage +10% Bleed +50.0s STR +12 Skill Delay -0.8s Item Delay -0.8s 
 
Horror Scythe   [Swords] 📷
ATK: 31 DEF: 10
 Critical damage +2%, Absolute accuracy +3%, During Halloween, halves attack intervals.
Critical damage +2% Absolute Accuracy +3% [Halloween] Halves Attack Interval 
Notes: Trade x
 
Ice Brand Eisen   [Swords] 📷
ATK: 210
 Magic R +12%, Accuracy+50 Magic attack chance by attack Ice element
Melee to Fire +20% Melee to Water +10% Magic R +12% Water Magic +1% Accuracy +50 Autoskill 
 
Icebrand Rime   [Swords] 📷
ATK: 160
 Magic R +5%, Accuracy+20 Magic attack chance by attack Ice element
Melee to Fire +20% Melee to Water +10% Magic R +5% Accuracy +20 Autoskill 
Notes: ATK = Rime +20
 
Icebrand Rime+   [Swords] 📷
ATK: 200
 Magic R +10%, Accuracy+40 Magic attack chance by attack Ice element
Melee to Fire +20% Melee to Water +10% Magic R +10% Accuracy +40 Autoskill 
Notes: ATK = Icebrand Rime +40
 
Ichimonji   [Swords] 📷
ATK: 163
 CRT+10, Critical rate +10 Water element
Melee to Fire +20% Melee to Water -20% Critical rate +10 CRT +10 
Notes: Trade × ATK = Shirasaya +65/+70
 
Indra   [Swords] 📷
ATK: 172
 Item recovery +20%, Evasion+5% Thunder element
Melee to Wind +10% Melee to Water +20% Evasion +5% Item Recovery +20% Autoskill 
Notes: hidden performance: attack at the time, magic attack with probability
 
Injaria   [Swords] 
ATK: 247
 ATK+16%, Absolute evasion+8% Double attack chance+7% Melee pierce-5%, Changes part of DEX to STR.
ATK +16% Absolute Evasion +8% Melee Pierce -5% [X = 0.30 * DEX] [STR up by X] [X = 0.50 * DEX] [X = X · -1] [DEX up by X] 
 
Injaria II   [Swords] 
ATK: 265
 ATK+20% Absolute evasion+10% Accuracy+50 Melee pierce-2% Double attack chance+15% Changes part of DEX to STR.
ATK +20% Absolute Evasion +10% Accuracy +50 Melee Pierce -2% [X = 0.40 * DEX] [STR up by X] [X = 0.50 * DEX] [X = X · -1] [DEX up by X] 
 
Inslector   [Swords] 📷
ATK: 290 DEF: 10
 S. delay +1 sec, Melee+25% to Neutral ATK+15%, Range cut +10%, H. rise +20% Melee counter chance
Skill Delay +1.0s Melee to Neutral +25% ATK +15% Range cut +10% Hate Rise +20% Autoskill If [Warrior] then [X = 3.00 * Lv] [Melee up by X] Critical damage +7% 
 
Izuminokami   [Swords] 📷
ATK: 180
 STR+10 ATK+5% MaxHP+10% Critical rate -10% Special Sword
STR +10 ATK +5% Critical rate -10% MaxHP +10% [X = Lv] [X = X / 5] [Melee up by X] 
 
Izuminokami II   [Swords] 📷
ATK: 266
 Special Sword, STR+10 ATK+10% Rate cut +5%, Skill delay -1 sec Critical rate -5%, MaxHP+15%
STR +10 ATK +10% Critical rate -5% MaxHP +15% Rate cut +5% Skill Delay -1.0s [X = 0.20 * Lv] [Melee up by X] 
Notes: ATK = Izuminokami +86
 
Jade Ricus   [Swords] 📷
ATK: 131
 Auto HP recovery +1000&+50% MaxHP+20%, Heal reward +10% Item recovery +10%
Auto HP Recovery +1000 Auto HP Recovery +50% MaxHP +20% Heal Reward +10% Item Recovery +10% 
 
Katana   [Swords] 📷
ATK: 88
Critical rate +10%, ASPD+10%
Critical rate +10% ASPD +10% 
Notes: Trade ×
 
Katzbalger   [Swords] 📷
ATK: 165 DEF: 4
VIT+10 Evasion-12%, Special Sword
VIT +10 Evasion -12% 
Notes: Obtain from Algaotte Prison lottery.  1 STR = 1 ATK, 1 VIT = 2 ATK, 1 DEX = 1.5 ATK, 1 CRT = -1 ATK
(hidden correction: range +1?)
 
Katzbalger II   [Swords] 📷
ATK: 175 DEF: 4
 VIT+12 Evasion-14%, Neutral R +5% Rate cut +5%, Special Sword
VIT +12 Evasion -14% Neutral R +5% Rate cut +5% 
Notes: ATK = Katzbalger +10
 
Katzbalger III   [Swords] 📷
ATK: 275 DEF: 8
 Special sword, VIT+15 Evasion-14% Neutral R +8%, Rate cut +10% Range cut +5%
VIT +15 Evasion -14% Neutral R +8% Rate cut +10% Range cut +5% 
Notes: ATK = Katzbalger II +100? DEF = Katzbalger II +4?
 
klein love   [Swords] 
ATK: 274
 魔法剣 MATK+5% 光魔法威力+25% ネメシス・ホーリースラスト威力+10% 攻撃時、確率で魔法攻撃
MATK +5% Light Magic +25% Autoskill 
 
Kloff Pillar   [Swords] 📷
ATK: 255 DEF: 5
 Melee pierce +5%, ASPD-20% ATK+16% Flame element, Small ATK up by VIT Additional attack chance
Melee to Fire +10% Melee to Earth +20% ASPD -20% [X = VIT] [Y = 0.60 * X] [ATK up by Y] ATK +16% Melee Pierce +5% Autoskill Autoskill +7% 
 
Knight Espada   [Swords] 📷
ATK: 230
 Autoskill+4%, Critical damage +2% Melee R +3%, Flame element
Melee to Fire +10% Melee to Earth +20% Autoskill +4% Critical damage +2% Melee R +3% 
 
Kotetsu   [Swords] 📷
ATK: 265
 Counter on evasion +2%, Critical dmg +17%, Additional attack chance Lowest ASPD if STR<300.
Critical damage +17% Counter on Evasion +2% [X = 0.01 * AGI] [Counter on Evasion up by X] Autoskill if [STR < 300] then ASPD = 1 
 
Kukuri-hime   [Swords] 
ATK: 190
 VIT+2, Critical damage +5% Skill delay -0.5 sec, ASPD-100% Gaia element
Melee to Wind +20% Melee to Earth +10% VIT +2 Critical damage +5% Skill Delay -0.5s ASPD -100% 
 
Kutune Sirka   [Swords] 📷
ATK: 190
 Melee&Magic pierce +12% MATK up chance by attack Magic Sword
Melee Pierce +12% Magic Pierce +12% Autoskill 
 
Kutune Sirka II   [Swords] 📷
ATK: 230
 Melee&Magic pierce +15%, Magic Sword MATK up chance by attack Magic pierce up by INT
Melee Pierce +15% Magic Pierce +15% [X = 0.02 * INT] [Magic Pierce up by X] Autoskill MATK +2% 
Notes: ATK = Kutune Sirka +40
 
Kutune Sirka III   [Swords] 📷
ATK: 283
 Magic sword, Melee&Magic pierce +17% Magic pierce up by INT MATK up chance by attack
Melee Pierce +17% Magic Pierce +17% [X = 0.03 * INT] [Magic Pierce up by X] Autoskill MATK +4% 
 
Laevatein   [Swords] 📷
ATK: 180 DEF: 2
 Magic Sword, MATK+5%, Melee R +5% Magic attack chance Accuracy rate +10%
MATK +5% Melee R +5% Accuracy +10% Autoskill 
 
Lamia   [Swords] 📷
ATK: 165
 Magic R +5%, MaxMP-30% HP absorb chance Dark element
Melee to Light +20% Magic R +5% MaxMP -30% Autoskill 
Notes: Absorb about 10% to 30% of given damage
 
Lamia II   [Swords] 📷
ATK: 180
 HP absorb chance Magic R +6%, MaxMP-20% ASPD+10%, Dark element
Melee to Light +20% Magic R +6% MaxMP -20% Autoskill ASPD +10% 
Notes: ATK = Lamia +15
 
Lamia III   [Swords] 📷
ATK: 240
 HP absorb chance Magic R +10%, MaxMP-20% Autoskill+5% ASPD+10%, Dark element
Melee to Light +20% Magic R +10% MaxMP -20% Autoskill ASPD +10% Autoskill +5% Reflect +5% 
Notes: ATK = Lamia II +60
 
Lamia IV   [Swords] 📷
ATK: 289 DEF: 4
 Dark element, ATK+8%, Magic R +12% MaxMP-20% ASPD+10% Autoskill+8% HP recovery chance by attack
Melee to Light +20% ATK +8% Magic R +12% MaxMP -20% Autoskill ASPD +10% Autoskill +8% Reflect +10% 
 
Lebenglanz   [Swords] 📷
ATK: 100
 ATK-90% Autoskill-10% If Lv>139...
ATK -90% Autoskill -10% If [Lv > 140] then ATK +45% Autoskill 
Notes: If Lv > 139, attack adds 10% to 30% of current HP.
 
Leek II (Sword)   [Swords] 
ATK: 240
 All stats +4, Autoskill+6%, Additional attack chance using Leek by attack with Black Barret
 STR +4 AGI +4 VIT +4 INT +4 DEX +4 CRT +4 Autoskill +6% Autoskill 
Notes: ATK = Leek (Sword) +120?
 
Legacy of Will   [Swords] 📷
ATK: 268 DEF: 5
 MaxHP&MP+15%, Accuracy rate +15% Evasion+15%, Melee pierce +15% ATK+15%, Small ATK up by AGI
ATK +15% MaxHP +15% MaxMP +15% Evasion +15% Accuracy +15% Melee Pierce +15% [X = 0.50 * AGI] [ATK up by X] [X = 0.50 * STR] [DEF up by X] 
Notes: ATK rise = AGI421 in ATK about 209 increase DEF increase = STR / 2
 
Legacy of Will II   [Swords] 📷
ATK: 293 DEF: 10
 Melee pierce&ATK+18%, Item rec. +15% Evasion +20%, Small ATK up by AGI MaxHP&MP+15%, Acc. rate +15%
ATK +18% MaxHP +15% MaxMP +15% Accuracy +15% Evasion +20% Melee Pierce +18% Item Recovery +15% [X = 0.50 * AGI] [ATK up by X] [X = 0.50 * STR] [DEF up by X] 
Notes: ATK = Legacy of Will + ?
 
Lion King's Sword   [Swords] 📷
ATK: 285 DEF: 1
 Flame element, Critical damage +15% ATK+5%, If you meet certain conditions...
Melee to Earth +20% Melee to Fire +10% Critical damage +15% ATK +5% Autoskill 
 
Ludus   [Swords] 
ATK: 150
Additional attack chance
Autoskill 
Notes: ATK = Spiel +20
 
Ludus+   [Swords] 
ATK: 170
 Accuracy+10 Reflect+10% Additional attack chance
Accuracy +10 Reflect +10% CRT +5 Autoskill 
Notes: ATK = Ludus +20 DEF = Ludus +1
 
Lumikening   [Swords] 📷
ATK: 200
 ASPD+10% MATK+6% Magic attack chance by attack Magic Sword
ASPD +10% MATK +6% Autoskill 
 
Macuahuitl   [Swords] 
ATK: 290
 ATK+20%, Bleed&Dizzy chance +5% DEX&CRT-15
ATK +20% DEX -15 CRT -15 Bleed +5% 
 
Macuahuitl II   [Swords] 
ATK: 312
 ATK+21%, Bleed&Dizzy chance+6% KO chance+0.1%, Magic R+7% MaxHP+6%, DEX&CRT-15 Sword Tempest+5%
ATK +21% Bleed +6% Knock out +0% MaxHP +6% Magic R +7% DEX -15 CRT -15 
 
Magoroku   [Swords] 📷
ATK: 178
 STR+5, Critical damage +5% Critical rate -12%
STR +5 AGI +2 Critical damage +5% Critical rate -12% 
 
Masamune   [Swords] 📷
ATK: 203
 Critical damage +7%, ASPD-200% Neutral R +5%
Critical damage +7% Neutral R +5% ASPD -200% ATK +5% Autoskill 
Notes: (hidden performance: the time of the attack, adding attack ※ triggered when MP consumed in the probability)
 
Masamune Shinuchi   [Swords] 📷
ATK: 292
 Critical damage +14%, Neutral R +5% ASPD-200%
Critical damage +14% Neutral R +5% ASPD -200% Autoskill ATK +5% 
 
Max Firebrand Vritra   [Swords] 
ATK: 300
 Melee R +15%, Critical up Magic attack chance by attack Flame element
Melee to Fire +10% Melee to Earth +20% Melee R +15% Critical rate +30 Critical damage +10% Autoskill If [Lv > 300] then If [INT > 400] then Fire Magic +5% 
 
Max Icebrand Rime   [Swords] 
ATK: 300
 Magic R +17%, Accuracy+90 Spell burst+5% Magic attack chance by attack Ice element
Melee to Fire +20% Melee to Water +10% Magic R +17% Accuracy +90 Spellburst +5% Autoskill If [Lv > 300] then If [INT > 400] then Water Magic +5% 
 
Merculm II   [Swords] 📷
ATK: 140
 AGI+6, Ailment R +5% Water element
Melee to Fire +20% Melee to Water -20% AGI +6 Ailment R +5% 
 
Merculm III   [Swords] 📷
ATK: 210
 AGI+6 ATK+5%, Ailment R +10% Magic counter chance by defense Ice element
Melee to Fire +20% Melee to Water +10% AGI +6 Ailment R +10% ATK +5% Autoskill 
 
Mercurius   [Swords] 
ATK: 220
 Melee R +5%, Skill delay -1 sec ATK+5% Special Sword No damage to Water
ATK +5% Melee R +5% Skill Delay -1.0s Melee to Water -100% 
 
Merrow   [Swords] 
ATK: 182
 DEX+5 ASPD+10%, Magic R +5% Water element
Melee to Fire +20% Melee to Water -20% DEX +5 Magic R +5% ASPD +10% Autoskill 
 
Mio's Katana   [Swords] 
ATK: 90
The sword used by Mio
Autoskill 
Notes: During auto skills triggered (ATK half, attack interval half, at the same time triggering additional attack ※ up to three in the probability)
 
Mirror Sword FAG   [Swords] 📷
ATK: 270
 Flame element, ATK+15% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv
Melee to Earth +20% Melee to Fire +10% ATK +15% [Y = 0.05 * Lv] [AGI up by Y] Absolute Evasion +10% Magic Evasion +10% Autoskill +5% 
 
Mirror Sword FLF   [Swords] 📷
ATK: 270 DEF: 5
 Flame element, ATK+15% MaxHP+15% MaxMP+15%, Small VIT up by Lv
Melee to Earth +20% Melee to Fire +10% ATK +15% [Y = 0.05 * Lv] [VIT up by Y] MaxHP +15% MaxMP +15% 
 
Mirror Sword FMA   [Swords] 📷
ATK: 270
 Flame element, ATK+5% MATK+15% Small INT up by Lv Magic up by Lv
Melee to Earth +20% Melee to Fire +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X] 
 
Mirror Sword FST   [Swords] 📷
ATK: 290
 Flame element, ATK+18% Small STR up by Lv Melee up by Lv
Melee to Earth +20% Melee to Fire +10% ATK +18% [Y = 0.05 * Lv] [STR up by Y] [Melee up by Lv] 
 
Mirror Sword GAG   [Swords] 📷
ATK: 270
 Gaia element, ATK+15% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv
Melee to Wind +20% Melee to Earth +10% ATK +15% [Y = 0.05 * Lv] [AGI up by Y] Absolute Evasion +10% Magic Evasion +10% Autoskill +5% 
 
Mirror Sword GLF   [Swords] 📷
ATK: 270 DEF: 5
 Gaia element, ATK+15% MaxHP+15% MaxMP+15%, Small VIT up by Lv
Melee to Wind +20% Melee to Earth +10% ATK +15% [Y = 0.05 * Lv] [VIT up by Y] MaxHP +15% MaxMP +15% 
 
Mirror Sword GMA   [Swords] 📷
ATK: 270
 Gaia element, ATK+5% MATK+15% Small INT up by Lv Magic up by Lv
Melee to Wind +20% Melee to Earth +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X] 
 
Mirror Sword GST   [Swords] 📷
ATK: 290
 Gaia element, ATK+18% Small STR up by Lv Melee up by Lv
Melee to Wind +20% Melee to Earth +10% ATK +18% [Y = 0.05 * Lv] [STR up by Y] [Melee up by Lv] 
 
Mirror Sword IAG   [Swords] 📷
ATK: 270
 Ice element, ATK+15% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv
Melee to Fire +20% Melee to Water +10% ATK +15% [Y = 0.05 * Lv] [AGI up by Y] Absolute Evasion +10% Magic Evasion +10% Autoskill +5% 
 
Mirror Sword ILF   [Swords] 📷
ATK: 270 DEF: 5
 Ice element, ATK+15% MaxHP+15% MaxMP+15%, Small VIT up by Lv
Melee to Fire +20% Melee to Water +10% ATK +15% [Y = 0.05 * Lv] [VIT up by Y] MaxHP +15% MaxMP +15% 
 
Mirror Sword IMA   [Swords] 📷
ATK: 270
 Ice element, ATK+5% MATK+15% Small INT up by Lv Magic up by Lv
Melee to Fire +20% Melee to Water +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X] 
 
Mirror Sword IST   [Swords] 📷
ATK: 290
 Ice element, ATK+18% Small STR up by Lv Melee up by Lv
Melee to Fire +20% Melee to Water +10% ATK +18% [Y = 0.05 * Lv] [STR up by Y] [Melee up by Lv] 
 
Mirror Sword MCR   [Swords] 📷
ATK: 270
 Magic Sword, ATK&MATK+10%  Critical up, Spell burst +3%
ATK +10% MATK +10% Critical rate +10 Critical damage +10% Spellburst +3% 
 
Mirror Sword MPI   [Swords] 📷
ATK: 270
 Magic Sword, ATK&MATK+10%  STR&DEX+10, Melee&Magic pierce +10%
ATK +10% MATK +10% STR +10 DEX +10 Melee Pierce +10% Magic Pierce +10% 
 
Mirror Sword MRE   [Swords] 📷
ATK: 270 DEF: 10
 Magic Sword, ATK&MATK+10%  Melee&Magic R +10%, Rate cut +10%
ATK +10% MATK +10% Melee R +10% Magic R +10% Rate cut +10% 
 
Mirror Sword MSP   [Swords] 📷
ATK: 270
 Magic Sword, ATK&MATK+10%  Delay -1 sec, Cast time -15% Small DEX up by Lv
ATK +10% MATK +10% Skill Delay -1.0s Item Delay -1.0s Cast Time -15% [X = 0.05 * Lv] [DEX up by X] 
 
Mirror Sword SAG   [Swords] 📷
ATK: 270
 Special Sword, ATK+14%  A.&M. evasion +10%, Autoskill+5% AGI up by Lv
ATK +14% [Y = 0.05 * Lv] [AGI up by Y] Absolute Evasion +10% Magic Evasion +10% Autoskill +5% 
 
Mirror Sword SC   [Swords] 📷
ATK: 270
 Special Sword, ATK+14% Critical up, Spell burst +3%
ATK +14% Critical rate +10 Critical damage +10% Spellburst +3% 
 
Mirror Sword SLF   [Swords] 📷
ATK: 270 DEF: 5
 Special Sword, ATK+14%  MaxHP&MP+15% Small VIT up by Lv
ATK +14% [Y = 0.05 * Lv] [VIT up by Y] MaxHP +15% MaxMP +15% 
 
Mirror Sword SMA   [Swords] 📷
ATK: 270
 Special Sword, ATK+5% MATK+15%  Small INT by Lv Magic up by Lv
ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X] 
 
Mirror Sword SP   [Swords] 📷
ATK: 270
 Special Sword, ATK+14% STR&DEX+10 Melee&Magic pierce +10%
ATK +14% STR +10 DEX +10 Melee Pierce +10% Magic Pierce +10% 
 
Mirror Sword SR   [Swords] 📷
ATK: 270 DEF: 10
 Special Sword, ATK+14% Melee&Magic R +10%, Rate cut +10%
ATK +14% Melee R +10% Magic R +10% Rate cut +10% 
 
Mirror Sword SS   [Swords] 📷
ATK: 270
 Special Sword, ATK+14% Delay -1 sec, Cast time -15% Small DEX up by Lv
ATK +14% Skill Delay -1.0s Item Delay -1.0s Cast Time -15% [X = 0.05 * Lv] [DEX up by X] 
 
Mirror Sword SST   [Swords] 📷
ATK: 280
 Special Sword, ATK+17%  Small STR up Lv Melee up by Lv
ATK +17% [Y = 0.05 * Lv] [STR up by Y] [Melee up by Lv] 
 
Mirror Sword TAG   [Swords] 📷
ATK: 270
 Thunder element, ATK+15% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv
Melee to Water +20% Melee to Wind +10% ATK +15% [Y = 0.05 * Lv] [AGI up by Y] Absolute Evasion +10% Magic Evasion +10% Autoskill +5% 
 
Mirror Sword TLF   [Swords] 📷
ATK: 270 DEF: 5
 Thunder element, ATK+15% MaxHP+15% MaxMP+15%, Small VIT up by Lv
Melee to Water +20% Melee to Wind +10% ATK +15% [Y = 0.05 * Lv] [VIT up by Y] MaxHP +15% MaxMP +15% 
 
Mirror Sword TMA   [Swords] 📷
ATK: 270
 Thunder element, ATK+5% MATK+15% Small INT up by Lv Magic up by Lv
Melee to Water +20% Melee to Wind +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X] 
 
Mirror Sword TST   [Swords] 📷
ATK: 290
 Thunder element, ATK+18% Small STR up by Lv Melee up by Lv
Melee to Water +20% Melee to Wind +10% ATK +18% [Y = 0.05 * Lv] [STR up by Y] [Melee up by Lv] 
 
Mistia   [Swords] 
ATK: 270 DEF: 10
 Light element, Dark R +20% MaxHP+20%, Magic R +15% Rate cut +5% Absolute&Magic evasion -10%
Melee to Dark +30% Dark R +20% MaxHP +20% ATK +7% Magic R +15% Rate cut +5% Absolute Evasion -10% Magic Evasion -10% 
 
Modern Scythe   [Swords] 
ATK: 220
 ATK+10%, Bleed chance +8% Bleed damage +10% Triple attack chance
ATK +10% Bleed +8% Bleed dmg +10% Autoskill 
 
Modified Scythe   [Swords] 
ATK: 272
 ATK+16%, Range+1, Absolute&Magic evasion+3%, Bleed+10%, Bleed damage+15% Melee +2% to Boss, Triple attack chance.
ATK +16% Range +1 Absolute Evasion +3% Magic Evasion +3% Bleed +10% Bleed dmg +15% Melee to boss +2% Autoskill 
 
Moon Scimitar   [Swords] 📷
ATK: 262 DEF: 20
 DEX+23 AGI+8 Reflect+10% Evasion+7% Counter on evasion +12%, Melee counter chance by defense
DEX +23 AGI +8 Reflect +10% Counter on Evasion +12% Evasion +7% Autoskill 
Notes: ATK = Shamshir+ +51 DEF = Shamshir+ +20
 
Moon Scimitar II   [Swords] 📷
ATK: 302 DEF: 20
 DEX+46 AGI+32 CRT+28 Reflect+15% Counter on evasion +40% Evasion+20%, Critical up Melee counter chance by defense
DEX +46 AGI +32 CRT +28 Reflect +15% Counter on Evasion +40% Evasion +20% Critical rate +10 Critical damage +10% Autoskill 
 
Muramasa   [Swords] 📷
ATK: 205
 Critical damage +14%, ASPD-200% Skill delay -0.5 sec
Critical damage +14% Skill Delay -0.5s ASPD -200% ATK +5% Autoskill 
Notes: (hidden performance: the time of the attack, adding attack ※ triggered when MP consumed in the probability)
 
Muramasa Shinuchi   [Swords] 📷
ATK: 301
 Critical damage +20%, ASPD-200% Skill delay -0.5 sec
Critical damage +20% Skill Delay -0.5s ASPD -200% Autoskill ATK +5% 
 
Murasame   [Swords] 📷
ATK: 203
 CRT+20, Critical rate +20 Shell break rate +1% Water element
Melee to Fire +20% Melee to Water -20% Critical rate +20 CRT +20 Shell break +1% 
Notes: Trade × ATK = Ichimonji +40?
 
Murasamemaru   [Swords] 📷
ATK: 285
 Water element, Critical rate +20 CRT+35, Critical damage +7%, Shell break +2%, Autoskill+5%
Melee to Fire +20% Melee to Water -20% Critical rate +20 CRT +35 Critical damage +7% Shell break +2% Autoskill +5% 
 
Mushroom Spada   [Swords] 
ATK: 320
 Critical damage +20%, DEX+20 Item delay -1.5 sec ATK up based on VIT
Critical damage +20% Item Delay -1.5s DEX +20 [X = VIT] [ATK up by X] 
 
Mythril Hammer   [Swords] 📷
ATK: 149 DEF: 1
MaxHP+8% MDEF+10%, Hate rise +22%
MaxHP +8% Hate Rise +22% MDEF +10% 
Notes: Trade × ATK = Damascan Hammer +20
 
Nenekirimaru   [Swords] 📷
ATK: 279
 ATK+16% AGI+10 ASPD-20% Melee pierce up by DEX
ATK +16% AGI +10 ASPD -20% [X = 0.02 * DEX] [X = X + 10] [Melee Pierce up by X] 
 
Niente   [Swords] 📷
ATK: 200
 Melee-10% to Fire&Water&Wind&Earth Magic up based on Lv. Magic attack chance by attack, Magic Sword
[X = Lv] [X = X · 3] [Magic Power up by X] Autoskill Melee to Fire -10% Melee to Water -10% Melee to Wind -10% Melee to Earth -10% 
 
Nigrum   [Swords] 
ATK: 280
 Magic sword, Magic up by Lv Melee-10% to Fire&Water&Wind&Earth Magic attack chance by attack
[X = 4.00 * Lv] [Magic Power up by X] Autoskill Melee to Fire -10% Melee to Water -10% Melee to Wind -10% Melee to Earth -10% Melee R -10% [Enchanter] Magic Pierce +18% 
 
Nihil Espada   [Swords] 
ATK: 305
 Magic Sword, ATK+10% MATK+15% Magic attack chance Neuteral magic +25%
ATK +10% MATK +15% Neutral Magic +25% Autoskill 
 
Nilm   [Swords] 
ATK: 240
 Melee-10% to Fire&Water&Wind&Earth Magic up based on Lv. Magic attack chance by attack, Magic Sword
[X = 3.50 * Lv] [Magic Power up by X] Autoskill Melee to Fire -10% Melee to Water -10% Melee to Wind -10% Melee to Earth -10% Melee R -10% [Enchanter] Magic Pierce +15% 
Notes: ATK = Niente +40
 
Nio Sword   [Swords] 📷
ATK: 280
 Special sword, ATK+18% MaxHP+15% Skill delay +1 sec, Reflect+5%
ATK +18% MaxHP +15% Skill Delay +1.0s Reflect +5% 
 
Ocean Sword   [Swords] 
ATK: 100 DEF: 10
 Water element, Water R+30% Water magic+20%
Melee to Fire +20% Melee to Water -20% Water R +30% Water Magic +20% 
 
Orichal Hammer   [Swords] 📷
ATK: 164 DEF: 2
MaxHP+10% MDEF+20%, Hate rise +25%
MaxHP +10% Hate Rise +25% MDEF +20% 
Notes: Trade × ATK = Mythril Hammer +15
 
Outrange   [Swords] 
ATK: 300
 Special Sword, ATK+15%, Evasion+15% Melee&Magic R+12% Small ATK up by AGI
ATK +15% Evasion +15% Melee R +12% Magic R +12% [X = 0.50 * AGI] [ATK up by X] 
 
Pale Reaper   [Swords] 
ATK: 160
 Damage cut by defense using MP if INT>199. Skill delay -0.5 sec MP cost -10%, Magic Sword
MP Cost -10% Skill Delay -0.5s Melee to Light +10% MATK +3% Autoskill +3% If [INT > 200] then Autoskill 
Notes: lograth outskirts (pale reaper quest) Delma
Quest Req : Lvl 170.
 
Penetrator   [Swords] 📷
ATK: 210
 Magic evasion +10% Melee pierce up based on DEX.
Magic Evasion +10% [X = DEX] [X = X / 16] [Melee Pierce up by X] 
 
Pike Tomahawk   [Swords] 📷
ATK: 255
 ATK+7% AGI+8, Critical rate +10% Additional attack chance by attack Critical damage +16%
ATK +7% AGI +8 Critical rate +10% Critical damage +16% Autoskill If [Warrior] then [Jan] Range +1 Absolute Evasion +10% Magic Evasion +10% 
 
Piper Mercy   [Swords] 📷
ATK: 215
 Autoskill+4%, A.&Magic evasion +5% STR+6 MaxMP+8%, Critical rate -20% Eva. rate up chance, Sp. sword
STR +6 MaxMP +8% Critical rate -20% Absolute Evasion +5% Magic Evasion +5% Autoskill +4% Autoskill 
 
Piper Pieta   [Swords] 📷
ATK: 265
 Autoskill+7%, A.&Magic evasion +6% STR+8 AGI+7 MaxMP+15%, Crt rate -20% Eva. rate up chance, Sp. sword
STR +8 AGI +7 MaxMP +15% Critical rate -20% Absolute Evasion +6% Magic Evasion +6% Autoskill +7% Autoskill Melee Pierce +5% 
 
Private Sword   [Swords] 
ATK: 280
 MaxHP+15% Evasion+10%, MP cost -15% Range+2, KO time -1 sec Skill delay -1 sec Movement speed +5% Damage cut if HP is 25% or lower.
Range +2 MaxHP +15% Evasion +10% Knockout -1.0s Skill Delay -1.0s MP Cost -15% Movement Speed +5% Autoskill 
 
Pumpkin Hammer   [Swords] 📷
ATK: 30
 STR+1 MaxHP+20% Hate+10% ATK up based on Lv.
STR +1 MaxHP +20% Hate Rise +10% [X = Lv] [X = X / 2] [ATK up by X] 
Notes: Trade ×
 
Punishment Warhammer   [Swords] 
ATK: 310
 ATK+20% MaxHP+17% Skill delay +1.5 sec Melee pierce up based on STR
ATK +20% MaxHP +17% Skill Delay +1.5s [X = 0.03 * STR] [Melee Pierce up by X] 
 
Real Espada   [Swords] 📷
ATK: 275
 Flame element, Autoskill+7% Melee R +9%, Critical damage +6% Adds Autoskill+4% if Lv>255.
Melee to Fire +10% Melee to Earth +20% Autoskill +7% Melee R +9% Critical damage +6% If [Lv > 256] then Autoskill +4% 
 
Reaper Scythe   [Swords] 📷
ATK: 269
 ATK+13% MDEF+20% Autoskill+5% MaxMP+10%, Melee pierce +4% -50% damage to Dark
ATK +13% MDEF +20% Autoskill +5% MaxMP +10% Melee Pierce +4% Melee to Dark -50% Dark Magic -50% Autoskill 
Notes: ATK = Death Scythe +99?
 
Red Tengu   [Swords] 📷
ATK: 180
 Evasion+10%, Critical damage +15% ASPD-10%
ASPD -10% Evasion +10% Critical damage +15% Autoskill 
Notes: hidden performance: restore the natural recovery × 2 times the HP when it defeated the enemy
 
Red Tengu II   [Swords] 📷
ATK: 190
 Evasion+12%, Critical damage +15% Melee up based on STR ASPD-10%
ASPD -10% Evasion +12% Critical damage +15% [Melee up by STR] Autoskill 
Notes: ATK = Red Tengu + 10
 
Red Tengu III   [Swords] 📷
ATK: 260
 Evasion+14%, Critical damage +17% ASPD-10%, Melee up based on STR Small Melee pierce up by Lv
Evasion +14% Critical damage +17% ASPD -10% [Melee up by STR] [X = 0.03 * Lv] [Melee Pierce up by X] ATK +7% Autoskill 
Notes: ATK = Red Tengu II +70?
 
Red Tengu IV   [Swords] 📷
ATK: 300
 Evasion+16%, Critical damage +19% ASPD-10%, Melee up by STR x1.5 Small Melee pierce up by Lv
Evasion +16% Critical damage +19% ASPD -10% [X = 1.50 * STR] [Melee up by X] [X = 0.03 * Lv] [Melee Pierce up by X] ATK +7% Autoskill 
Notes: ATK = Red Tengu III +40?
 
Red Tengu V   [Swords] 📷
ATK: 330
 Evasion+23% Critical damage+22% ASPD-10% Melee and ATK up by STR x1.5 Small Melee pierce up by Lv
Evasion +23% Critical damage +22% ASPD -10% [X = 1.50 * STR] [Melee up by X] [ATK up by X] [X = 0.03 * Lv] [Melee Pierce up by X] ATK +7% Autoskill 
 
Rime   [Swords] 📷
ATK: 140
Evasion-10%, Ice element
Melee to Fire +20% Melee to Water +10% Evasion -10% 
 
Rock Sword Helshaft   [Swords] 📷
ATK: 201 DEF: 3
 Critical rate +35, Magic evasion +5% Gaia element
Melee to Wind +20% Melee to Earth +10% Critical rate +35 Magic Evasion +5% MaxHP +1% VIT +1 Autoskill 
Notes: ATK = Helshaft +5 (hidden correction: MaxHP +?) (Hidden performance: attack at the time, magic attack with probability)
 
Rock Sword Valten   [Swords] 
ATK: 296 DEF: 9
 Gaia element, Small DEF up by STR Critical rate +50 Magic evasion +7%
Melee to Wind +20% Melee to Earth +10% Critical rate +50 Magic Evasion +7% [X = 0.50 * STR] [DEF up by X] MaxHP +3% VIT +5 Autoskill 
Notes: ATK = Rock Sword Helshaft +95? DEF = Rock Sword Helshaft +9?
 
Rosen Locus   [Swords] 
ATK: 264
 Sp. sword, MaxHP+27% Magic R+13% Hate rise+38% Rate cut+14% ATK-2% All damage cut+4%
MaxHP +27% Magic R +13% Hate Rise +38% Rate cut +14% ATK -2% All damage R +4% 
 
Ruin Motor Saw   [Swords] 
ATK: 288
 ATK +6%, Melee pierce +12% MaxHP -10% Bleed chance +6% Double attack SLv+1 ATK up based on MaxHP. Shortens attack interval at low probability rate by attack.
ATK +6% Melee Pierce +12% MaxHP -10% Bleed +6% [Y = 0.02 * VIT * 100] If [Y > 500] then [Y = 500] [ATK up by Y] Autoskill 
 
Ruin Motor Saw II   [Swords] 
ATK: 320
 ATK+11% Melee pierce+14% MaxHP-10% Bleed chance+6% Double Attack SLv+1 ATK up based on MaxHP. Shortens attack interval at low probability rate by attack.
ATK +11% Melee Pierce +14% MaxHP -10% Bleed +6% [Y = 0.02 * VIT * 100] If [Y > 600] then [Y = 600] [ATK up by Y] Autoskill 
 
Sacrifice   [Swords] 📷
ATK: 300
 Critical rate -100%, MaxMP-100% Additional attack chance using HP
Critical rate -100% MaxMP -100% Autoskill 
Notes: Additional attack damage = Hp
 
Sakuya-hime   [Swords] 📷
ATK: 190
 Critical damage +5%, ASPD-100% Skill delay -0.5 sec, STR+2 Flame element
Melee to Earth +20% Melee to Fire +10% STR +2 Critical damage +5% Skill Delay -0.5s ASPD -100% 
 
Sauro Blade G2   [Swords] 📷
ATK: 263
 ATK+16% MaxHP+15%, Heal reward +5% Skill delay -0.5 sec, Magic R +5%
ATK +16% Heal Reward +5% MaxHP +15% Skill Delay -0.5s Magic R +5% 
Notes: Trade X
 
Sauro Blade G3   [Swords] 📷
ATK: 268
 ATK+18% MaxHP+17%, Heal reward +8% Skill delay -0.8 sec, Magic R +6% Light R +5%
ATK +18% Heal Reward +8% MaxHP +17% Skill Delay -0.8s Magic R +6% Light R +5% 
Notes: Trade X
 
Sauro Blade G4   [Swords] 📷
ATK: 273
 ATK+20% MaxHP+22%, Heal reward +10% Skill delay -1 sec, Magic R +7% Light R +5%
ATK +20% Heal Reward +10% MaxHP +22% Skill Delay -1.0s Magic R +7% Light R +5% 
Notes: Trade X, Obtained from Sauro Golden Raid 400, Requires Sauro Weapon G3
 
Sauro Blade L3   [Swords] 📷
ATK: 258
 ATK+5%, Critical damage +15% STR&VIT+5, Item delay -1.2 sec
ATK +5% Critical damage +15% STR +5 VIT +5 Item Delay -1.2s 
 
Sauro Blade L4   [Swords] 📷
ATK: 272
 ATK+5%, Critical damage +17% STR&VIT+8, Item delay -1.5 sec Heal reward +5%
ATK +5% Critical damage +17% Heal Reward +5% STR +8 VIT +8 Item Delay -1.5s [X = 0.03 * STR] [Melee R up by X] [Magic R up by X] 
Notes: Trade ×
 
Sauro Blade L5   [Swords] 📷
ATK: 310
 Item delay -1.7 sec, Melee pierce +5% H. reward +8%, Melee+400, STR&VIT+10 ATK+5%, Critical damage +19%
ATK +5% Critical damage +19% Heal Reward +8% STR +10 VIT +10 Item Delay -1.7s Melee +400 Melee Pierce +5% [X = 0.05 * STR] [Melee R up by X] [Magic R up by X] 
 
Sauro Blade L6   [Swords] 📷
ATK: 318
 Item delay -2 sec, Melee pierce +6% H. reward +10%, Melee+600, STR&VIT+10 ATK+6%, Critical damage +20%
ATK +6% Critical damage +20% Heal Reward +10% STR +10 VIT +10 Item Delay -2.0s Melee +600 Melee Pierce +6% [X = 0.05 * STR] [Melee R up by X] [Magic R up by X] 
 
Savin Sword   [Swords] 
ATK: 300
 ATK+8% クリティカルダメージ+15% スキルディレイ-1秒 アニバーサリーの闘技場に居る ボスに物理と魔法のダメージ+20%
ATK +8% Critical damage +15% Skill Delay -1.0s [X = X / 100] Melee to boss +20% Magic to boss +20% 
 
savin sword kai   [Swords] 
ATK: 310
 ATK+11% クリティカルダメージ+19% スキルディレイ-1秒 アニバーサリーの闘技場に居る ボスに物理と魔法のダメージ+25%
ATK +11% Critical damage +19% Skill Delay -1.0s [X = X / 100] Melee to boss +25% Magic to boss +25% 
 
Sea Breeze   [Swords] 📷
ATK: 265
 ATK+12% MaxMP+10% Autoskill+5% Absolute evasion +7%, Wind element
Melee to Water +20% Melee to Wind -20% ATK +12% MaxMP +10% Autoskill +5% Absolute Evasion +7% [X = AGI] [X = X · 8] [MaxHP up by X] 
 
Sea Breeze II   [Swords] 📷
ATK: 295
 Wind element, ATK+15% MaxMP+15% Autoskill+8%, Absolute evasion +10% Melee+5% to Water if AGI>299.
Melee to Water +20% Melee to Wind -20% ATK +15% MaxMP +15% Autoskill +8% Absolute Evasion +10% If [AGI > 300] then Melee to Water +5% [X = 10.00 * AGI] [MaxHP up by X] 
Notes: ATK = Sea Breeze +30?
 
Seoritsu-hime   [Swords] 
ATK: 190
 Critical damage +5%, INT+2 Skill delay -0.5 sec, ASPD-100% Ice element
Melee to Fire +20% Melee to Water +10% INT +2 Critical damage +5% Skill Delay -0.5s ASPD -100% 
 
Shamshir   [Swords] 📷
ATK: 151
DEX+15, Reflect+5%
DEX +15 Reflect +5% 
Notes: ATK = Scimitar +10/+15
 
Shamshir+   [Swords] 📷
ATK: 211
 DEX+20 Reflect+6% Counter chance by defense Counter on evasion +10%
DEX +20 Reflect +6% Counter on Evasion +10% Autoskill 
Notes: ATK = Shamshir +55
 
Shinatsu-hime   [Swords] 
ATK: 190
 AGI+2, Critical damage +5% Skill delay -0.5 sec, ASPD-100% Thunder element
Melee to Water +20% Melee to Wind +10% AGI +2 Critical damage +5% Skill Delay -0.5s ASPD -100% 
 
Shirasaya   [Swords] 📷
ATK: 98
Critical rate +5, Water element
Melee to Fire +20% Melee to Water -20% Critical rate +5 
Notes: Trade × ATK = Katana numeric + 10-20 random ※ ATK value 109 or more is only if you have to strengthen the production strengthening sword in Sofia blacksmith
 
Shitateru-hime   [Swords] 📷
ATK: 190
 Critical damage +5%, CRT+2 Skill delay -0.5 sec, ASPD-100% Light element
Melee to Dark +20% CRT +2 Critical damage +5% Skill Delay -0.5s ASPD -100% 
 
Sinbad   [Swords] 📷
ATK: 129
 AGI+12, No damage to Wind Wind element, Magic Sword
Melee to Water +20% Melee to Wind -120% AGI +12 
Notes: Obtained from Magic Lamp 2.5 per ATK rise = INT1, 1 and per DEX1
 
Sinbad II   [Swords] 📷
ATK: 144
 AGI+12, No damage to Wind Evasion rate up chance by attack Wind element, Magic Sword
Melee to Water +20% Melee to Wind -120% AGI +12 Critical rate +10 Autoskill 
Notes: ATK = Sinbad +10/+13? 
 
Sinbad III   [Swords] 📷
ATK: 174
 -50% damage to Wind, AGI+24 Evasion rate up chance by attack Wind element, Magic Sword
Melee to Water +20% Melee to Wind -70% AGI +24 Critical rate +20 Autoskill 
Notes: ATK = Sinbad II +30
 
Sinbad IV   [Swords] 📷
ATK: 250
 Magic Sword, Thunder element, AGI+24 Evasion rate up chance by attack Absolute&magic evasion +5%
Melee to Water +20% Melee to Wind +10% AGI +24 Absolute Evasion +5% Magic Evasion +5% Autoskill Critical rate +20 
Notes: ATK = Sinbad III +76
 
Sinbad V   [Swords] 📷
ATK: 280
 Magic Sword, Thunder element, Absolute&magic evasion +10% ATK&MATK up with basic ASPD AGI+48, Evasion rate up chance by attack
Melee to Water +25% Melee to Wind +15% Absolute Evasion +10% Magic Evasion +10% [X = 12] [X = X - ASPD] [X = X · 33] If [X > 250] then [X = 250] [Feb] [ATK up by X] [MATK up by X] AGI +48 Autoskill Critical rate +20 
 
Solemn Manji Kajiki   [Swords] 
ATK: 211
 Critical rate-100%, Melee+20% to water Skill delay-2 sec. Melee pierce+7% ATK up chance by defense
Critical rate -100% Melee to Water +20% Skill Delay -2.0s Melee Pierce +7% Autoskill 
 
Stampede   [Swords] 
ATK: 300
 ATK+16%, Critical damage +16% Melee pierce +15% Small ATK up by AGI
ATK +16% Critical damage +16% Melee Pierce +15% [X = 0.50 * AGI] [ATK up by X] 
 
Stolie Axe   [Swords] 📷
ATK: 257
 STR+15 ASPD-60% Shell break rate +3% if STR>299.
STR +15 ASPD -60% If [STR > 300] then Shell break +3% [X = 3.00 * Lv] [Melee up by X] Magic R -10% 
Notes: ATK = Grande Axe +40
 
Telas Scythe   [Swords] 📷
ATK: 200
 MP recovery by defense with low HP. All magic +5%, Magic Sword, Magic pierce -10% MATK+7%, S. delay -0.5 sec
Magic Pierce -10% Skill Delay -0.5s MATK +7% Neutral Magic +5% Fire Magic +5% Water Magic +5% Wind Magic +5% Earth Magic +5% Light Magic +5% Dark Magic +5% Autoskill 
 
Telas Scythe II   [Swords] 📷
ATK: 320
 Magic Sword, Magic pierce -10% MATK+21%, Skill delay -1 sec All magic +10% MP recovery by defense with low HP.
Magic Pierce -10% Skill Delay -1.0s MATK +21% Neutral Magic +10% Fire Magic +10% Water Magic +10% Wind Magic +10% Earth Magic +10% Light Magic +10% Dark Magic +10% Autoskill 
 
Thunder Blade Indra   [Swords] 📷
ATK: 187
 Item recovery +20%, Evasion+7% ASPD+10%, Thunder element
Melee to Wind +10% Melee to Water +20% Evasion +7% Item Recovery +20% Autoskill ASPD +10% Critical rate +10 
Notes: ATK = Indra +15 (hidden performance: attack at the time, magic attack with probability)
 
Thunder Blade Indra+   [Swords] 📷
ATK: 200
 Item recovery +25% ASPD+10% Evasion+10% Thunder element
Melee to Wind +10% Melee to Water +20% Evasion +10% Item Recovery +25% Autoskill ASPD +10% Critical rate +10 
Notes: ATK = Thunder Blade Indra +13? (hidden performance: attack at the time, magic attack with probability)
 
Thunder Emperor Indra   [Swords] 
ATK: 260
 Item rec. +28%, ASPD+20% Eva.+10% Critical rate +15, Thunder element Magic attack chance by attack
Melee to Wind +10% Melee to Water +20% Item Recovery +28% Evasion +10% ASPD +20% Critical rate +15 Autoskill 
 
Thunder Emperor Indra+   [Swords] 
ATK: 300
 Item rec. +35%, Eva.+15%, ASPD+30% Critical up, Thunder element Magic attack chance by attack
Melee to Wind +10% Melee to Water +20% Item Recovery +35% Evasion +15% ASPD +30% Critical rate +20 Critical damage +10% Autoskill If [Lv > 300] then If [INT > 400] then Wind Magic +5% 
 
Tomahawk   [Swords] 📷
ATK: 155
 ATK+3% AGI+2, Accuracy rate -15% Critical rate +3%
ATK +3% AGI +2 Accuracy -15% Critical rate +3% 
 
Toy Sword   [Swords] 📷
ATK: 100
A harmless toy sword
Halves Attack Interval ATK -100% MATK -75% Neutral Magic -75% Fire Magic -75% Water Magic -75% Wind Magic -75% Earth Magic -75% Light Magic -75% Dark Magic -75% 
Notes: hidden correction: ATK · MATK decline, attack interval shortening
 
Traveler Sword   [Swords] 
ATK: 287
 ATK+15%, Critical up Autoskill+10% if Adventurer
ATK +15% Critical rate +10 Critical damage +10% [Unknown] Autoskill +10% 
 
Tree Sword   [Swords] 📷
ATK: 1
 Small MaxHP up by Lv During Xmas, Melee R +3% and halves attack intervals.
[X = 0.50 * Lv] [Jan] [X = 1] [MaxHP up by X] Autoskill [Xmas] Halves Attack Interval Melee R +3% 
Notes: Trade ×
 
True Firebrand Vritra   [Swords] 📷
ATK: 260
 Melee R +15%, Critical rate +30 Magic attack chance by attack Flame element
Melee to Fire +10% Melee to Earth +20% Melee R +15% Critical rate +30 Autoskill If [Lv > 300] then If [INT > 256] then Fire Magic +2% 
Notes: ATK = Firebrand Vritra++ +60, Magic attack is Meteor Storm
 
True Icebrand Rime   [Swords] 📷
ATK: 260
 Ice element, Magic R +15% Accuracy+60 Magic attack chance by attack
Melee to Fire +20% Melee to Water +10% Magic R +15% Accuracy +60 Autoskill If [Lv > 300] then If [INT > 256] then Water Magic +2% 
Notes: ATK = Icebrand Rime+ +60?
 
Tsukuyomi   [Swords] 
ATK: 190
 DEX+2, Critical damage +5% Skill delay -0.5 sec ASPD-100% Dark element
Melee to Light +20% DEX +2 Critical damage +5% Skill Delay -0.5s ASPD -100% 
 
Tyrant Sword   [Swords] 
ATK: 200
 Always counter if Gladiator. Melee&Magic R -10%, Autoskill-25% Under certain conditions...
 [Gladiator] Autoskill -25% Melee R -10% Magic R -10% Autoskill 
Notes: Conditions = Berserk in the invocation, ATK + 10% critical damage + 10% MaxMP-100%
 
Tyrfing   [Swords] 
ATK: 190
 Critical rate +100 Auto recovery -100%
Critical rate +100 Auto HP Recovery -100% Auto MP Recovery -100% [Melee up by Lv] Autoskill 
Notes: Trade × (hidden performance: exhaustion was when, 10% to 20% of the little MP recovery ※ maximum MP?)
 
Valverna   [Swords] 📷
ATK: 100 DEF: 2
 ASPD-30%, MaxHP+250 All Elements
Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ASPD -30% MaxHP +250 
Notes: From: Party Coin Lottery Sale Price: 10,000 Not Tradeable
 
Valverna II   [Swords] 📷
ATK: 150 DEF: 2
 ASPD-20% MaxHP+500 All Elements
Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ASPD -20% MaxHP +500 
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable
 
Valverna III   [Swords] 📷
ATK: 253 DEF: 2
 ASPD-10% MaxHP+2000 KO+0.3%, All Elements
Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ASPD -10% MaxHP +2000 Knock out +0% 
Notes: Trade × ATK = Baruberuna II +100/+103
 
Valverna IV   [Swords] 📷
ATK: 293 DEF: 2
 万能属性 ASPD-10% MaxHP+4000 気絶発生+0.5% 物理貫通+10%
Melee to Fire +15% Melee to Water +15% Melee to Wind +15% Melee to Earth +15% Melee to Light +15% Melee to Dark +15% ASPD -10% MaxHP +4000 Knock out +1% Melee Pierce +10% 
 
Varietta   [Swords] 
ATK: 296
 Accuracy+30 Reflect+20% MaxHP+21% Additional attack chance
Accuracy +30 Reflect +20% MaxHP +21% CRT +10 Autoskill 
 
Vermilion   [Swords] 📷
ATK: 190 DEF: 2
 MaxHP+20%, Rate cut +10% ATK up or down by STR&base ASPD. Melee+20% to Neutral
Melee to Neutral +20% MaxHP +20% Rate cut +10% [X = 12] [X = X - ASPD] [X = X · 20] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y] 
Notes: ASPD fastest value (including vocational correction, etc.) to ATK + 20 for each AGI12, until STR127 ATK every STR1 + 3, ATK for each STR128 later STR1 + 1.5
 
Vermilion II   [Swords] 📷
ATK: 195 DEF: 3
 MaxHP+24%, Rate cut +12% ATK up or down by STR&base ASPD. Melee+20% to Neutral
Melee to Neutral +20% MaxHP +24% Rate cut +12% [X = 12] [X = X - ASPD] [X = X · 22] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y] 
Notes: ATK = Vermilion +5
 
Vermilion III   [Swords] 📷
ATK: 271 DEF: 5
 MaxHP+25%, Rate cut +14% ATK up or down by STR and base ASPD Melee+25% to Neutral
MaxHP +25% Rate cut +14% Melee to Neutral +25% [X = 12] [X = X - ASPD] [X = X · 24] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y] 
Notes: ATK = Vermilion II +76 DEF = Vermilion II +2
 
Vermilion IV   [Swords] 📷
ATK: 301 DEF: 5
 MaxHP+30%, Rate cut +17% ATK up or down by STR and base ASPD Melee+30% to Neutral
MaxHP +30% Rate cut +17% Melee to Neutral +30% [X = 12] [X = X - ASPD] [X = X · 24] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y] 
 
Vigan Scythe   [Swords] 📷
ATK: 270
 Magic Sword, -50% damage to Dark. Magic pierce up by INT&DEX Magic attack chance by attack
Melee to Dark -50% [Y = INT] [Y = Y + DEX] [X = 0.01 * Y] [Magic Pierce up by X] Autoskill MATK +6% If [Mage] then [Jan] Dark Magic +10% 
 
Void   [Swords] 
ATK: 300
 ATK+40%, Melee&Magic R-100% ATK-3%, Melee&Magic R+18% more for each empty slot on equip
ATK +40% Melee R -100% Magic R -100% [Y = 0] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [X = Y] [X = X · -3] [Y = Y · 
 
Vritra   [Swords] 📷
ATK: 130
Flame element, ASPD-20%
Melee to Fire +10% Melee to Earth +20% ASPD -20% Accuracy -10% 
Notes: Trade ×
 
War Axe   [Swords] 📷
ATK: 284 DEF: 8
 STR+14 DEX+14, Small MaxMP up by Lv HP recovery using MP by defense ATK+10% if STR&VIT>299.
STR +14 DEX +14 [X = 0.03 * Lv] [MaxMP up by X] If [STR > 300] then If [VIT > 300] then ATK +10% Autoskill Melee Pierce +8% 
Notes: ATK = Battle Axe +19? DEF = Battle Axe +3?
 
Was Berge   [Swords] 
ATK: 300
 Dark element, Light R+10% Critical dmg+12%, Melee+2% to Boss Range cut+10%, ATK up by DEX
Melee to Light +20% Light R +10% Critical damage +12% Melee to boss +2% Range cut +10% [X = DEX] [ATK up by X] 
 
Wespel   [Swords] 📷
ATK: 244
 ATK up by 50% of STR MP recovery by defense with low HP ASPD-60%
[X = STR] [X = X / 2] [ATK up by X] ASPD -60% Autoskill MaxMP +500 MaxMP +1% 
Notes: MaxMP + 505 ※ Warrior Lv88 pm (hidden correction: MaxMP +?)
 
Wespel II   [Swords] 📷
ATK: 265
 MP recovery by defense with low HP ASPD-60% Autoskill+4%, ATK up by STR
[ATK up by STR] ASPD -60% Autoskill +4% Autoskill MaxMP +500 MaxMP +5% 
Notes: ATK = Wespel +21 (hidden correction: MaxMP + 500?)
 
White Luna   [Swords] 
ATK: 200
 Melee up by Lv x2. Stats down if base ASPD is low. Dark R -100%
[Melee up by Lv] [Melee up by Lv] Dark R -100% [X = ASPD] [X = X · -5] [ATK up by X] [X = X / 2] [MaxHP up by X] [MaxMP up by X] 
Notes: Trade ×
 
Witch Pumpkin Hammer   [Swords] 📷
ATK: 20
 ATK&MATK+2% Autoskill+3% MATK based on Lv Magic Sword
ATK +2% MATK +2% Autoskill +3% [X = Lv] [X = X / 2] [MATK up by X] 
Notes: Trade ×
 
Wound Trance   [Swords] 📷
ATK: 225
 MaxHP+17% Reflect+10% DEF up by DEX Special Sword
MaxHP +17% Reflect +10% [X = 1.05 * DEX] [DEF up by X] [X = 0.02 * DEX] [DEF up by X] 
Notes: ATK = Wound Transer +60, Defense Increase 1 DEX = 1 DEF
 
Wound Trance+   [Swords] 📷
ATK: 267 DEF: 3
 MaxHP+22% Reflect+13% DEF up by DEX Special Sword
MaxHP +22% Reflect +13% [X = 1.10 * DEX] [DEF up by X] [X = 0.02 * DEX] [DEF up by X] 
 
Wound Transer   [Swords] 📷
ATK: 165
 MaxHP+15% Reflect+5% DEF up by DEX Special Sword
MaxHP +15% Reflect +5% [DEF up by DEX] [X = DEX] [X = X / 100] [DEF up by X] 
 
Zanbato II   [Swords] 📷
ATK: 222 DEF: 5
 STR+15 ATK+7%, All damage cut -3% Small melee pierce up by STR&DEX
STR +15 ATK +7% All damage R -3% [Y = STR] [Y = Y + DEX] [X = 0.01 * Y] [Melee Pierce up by X] 
 
Zwei Hander   [Swords] 
ATK: 165 DEF: 1
STR+3 VIT+3, Critical damage +2%
STR +3 VIT +3 Critical damage +2%