DEF: 2

MaxHP&DEF up for Adventurers. More MaxHP up if Lv>199.

[Unknown] [X = Lv] [X = X / 25] [DEF up by X] MaxHP +1000 If [Lv > 200] then MaxHP +1000

Notes: If equipped on adventuter, MaxHP +1000 DEF +15. When Lv > 199 further MaxHP +1000DEF: 2

MaxHP&MP and DEF for Adventurers, Melee&Magic R up. If Lv>349...

[Unknown] [X = Lv] [X = X / 25] [DEF up by X] MaxHP +2000 [MaxMP up by Lv] Melee R +10% Magic R +10% If [Lv > 350] then ATK +17%

DEF: 9

Auto recovery +10, Accuracy+10, AGI+5, Absolute evasion +5%

Auto HP Recovery +10 Auto MP Recovery +10 Accuracy +10 AGI +5 Absolute Evasion +5%

ATK: 1 DEF: 1

Dark magic+5% Dark R+5% Spell burst+2% MaxMP+10% MATK+5% Magic counter chance by defense

Dark Magic +5% Dark R +5% MATK +5% Spellburst +2% MaxMP +10% Autoskill

ATK: 5 DEF: 11

MATK+4%, Cast time -20%, Melee R +4%, Autoskill+2%

MATK +4% Cast Time -20% Melee R +4% Autoskill +2%

Notes: DEF = Mereth +5ATK: 5 DEF: 12

MATK+5%, Cast time -20%, Melee R +4%, Autoskill+3%

MATK +5% Cast Time -20% Melee R +4% Autoskill +3%

Notes: DEF = Altoshear +1ATK: 5 DEF: 12

MATK+6%, Cast time -30%, Melee R +4% Autoskill+4%

MATK +6% Cast Time -30% Melee R +4% Autoskill +4%

ATK: 10 DEF: 22

MATK+10% Autoskill+8%, Range cut +4% Cast time -35%, Melee R +8%

MATK +10% Cast Time -35% Melee R +8% Autoskill +8% Range cut +4%

Notes: DEF = Altoshear (Strengthened 2) +10, ATK = Altoshear (Strengthened 2) +5MATK +15% Cast Time -45% Melee R +12% Autoskill +10% Range cut +8% Magic to boss +2%

DEF: 15

ATK+8%, Magic R +5%, Delay -0.5 sec Range cut +12%

ATK +8% Magic R +5% Range cut +12% Skill Delay -0.5s Item Delay -0.5s

ATK: 5 DEF: 11

ATK+2% ASPD+20%, Melee R +4% Critical damage +2%

ATK +2% ASPD +20% Melee R +4% Critical damage +2%

Notes: DEF = Mereth +5 ATK = Mereth +5ATK: 5 DEF: 12

ATK+3% ASPD+20%, Melee R +4% Critical damage +3%

ATK +3% ASPD +20% Melee R +4% Critical damage +3%

Notes: DEF = Armadora +1ATK: 5 DEF: 12

ATK+4% ASPD+30%, Melee R +4% Critical damage +4%

ATK +4% ASPD +30% Melee R +4% Critical damage +4%

ATK: 15 DEF: 17

ATK+8% ASPD+40%, Melee R +8% Critical damage +8% Damage cut +4% during Stun

ATK +8% ASPD +40% Melee R +8% Critical damage +8% Damage cut +4%

Notes: DEF = Armadora (Strengthened 3) +10, ATK = Armadora (Strengthened 3) +5ATK +14% ASPD +50% Melee R +12% Critical damage +10% Damage cut +7% Melee to boss +2%

DEF: 25

Melee&Magic R +12%, ATK up by STR MATK up by INT, Skill delay -1 sec Damage cut chance by defense

Melee R +12% Magic R +12% Skill Delay -1.0s [ATK up by STR] [MATK up by INT] Autoskill

Notes: For every STR, ATK +1, for every INT, MATK +1ATK: 10 DEF: 25

Melee&Magic R +13%, ATK up by STR MATK up by INT, Skill delay -1.2 sec Damage cut chance by defense

Melee R +13% Magic R +13% Skill Delay -1.2s [X = 1.20 * STR] [ATK up by X] [X = 1.20 * INT] [MATK up by X] Autoskill

ATK: 5 DEF: 10

DEF+40 MDEF+80 VIT&INT+2 Evasion rate up chance by defense Halves effects if Lv>49.

If [Lv > 50] then DEF +40 MDEF +80 VIT +2 INT +2 Autoskill DEF +20 MDEF +40 VIT +1 INT +1 Autoskill Autoskill -5%

DEF: 16

INT+3, Magic R +5% Damage cut chance by defense

INT +3 Magic R +5% Autoskill

Notes: From: Raid Ticket Lv.2 Not TradeableDEF: 20

INT+6, MP cost -8%, Rate cut +10% Magic R +9% Damage cut chance by defense

INT +6 MP Cost -8% Rate cut +10% Magic R +9% Autoskill

Notes: From: Strengthening of Black Plate Not TradeableATK: 3 DEF: 25

INT+18 MP消費-12% 割合軽減+20% 魔法耐性+10% 状態異常時間-10% 防御時、確率で被害軽減

INT +18 MP Cost -12% Rate cut +20% Magic R +10% Autoskill

DEF: 10

MaxHP+10% MaxMP+10%

MaxHP +10% MaxMP +10%

Notes: DEF = Chainmail +1/+2DEF: 11

MaxHP+10% MaxMP+10% Auto HP recovery +20% Item delay -0.5 sec

MaxHP +10% MaxMP +10% Auto HP Recovery +20% Item Delay -0.5s

DEF: 20

MaxHP&MP+15%, Auto HP recovery +30% Rate cut +7%, Item delay -1 sec

MaxHP +15% MaxMP +15% Auto HP Recovery +30% Rate cut +7% Item Delay -1.0s

Notes: DEF = Chainmail (Strengthened 2) +?ATK: 5 DEF: 25

MaxHP&MP+30%, Auto HP recovery +40% Rate cut +9%, Item delay -2 sec

MaxHP +30% MaxMP +30% Auto HP Recovery +40% Rate cut +9% Item Delay -2.0s

DEF: 8

Magic counter chance by defense MATK+5%, Heal recovery +10% Skill delay -0.5 sec

MATK +5% Heal Recovery +10% Skill Delay -0.5s Autoskill Heal Recovery +10% Light Magic +10%

DEF: 15

MP消費-25% 自然回復+80 自然回復+20% 魔法威力がLvで増加 命中+150 命中率+15% 防御時、確率で魔法反撃

MP Cost -25% Auto HP Recovery +80 Auto MP Recovery +80 Auto HP Recovery +20% Auto MP Recovery +20% Accuracy +150 Accuracy +15% [X = Lv] [X = X · 2] [Magic Power up by X] Autoskill

ATK: 15 DEF: 15

ATK+18% Reflect+15% 50% chance of melee counter by defense. Damage up during counter

ATK +18% Reflect +15% Autoskill

DEF: 3

ATK&MATK+10% Delay -0.5 sec Hate rise -30%, Hate rise up by VIT MP cost -20%, Ailment R -30%

ATK +10% MATK +10% Item Delay -0.5s Skill Delay -0.5s MP Cost -20% Ailment R -30% [X = VIT] [X = X / 5] [X = X - 30] If [X > 30] then [X = 30] [Hate Rise up by X]

DEF: 3

ATK&MATK+16% Delay -0.7 sec Hate rise -30%, Hate rise up by VIT MP cost -25%, Ailment R -30%

ATK +16% MATK +16% Item Delay -0.7s Skill Delay -0.7s MP Cost -25% Ailment R -30% [X = VIT] [X = X / 5] [X = X - 30] If [X > 30] then [X = 30] [Hate Rise up by X]

ATK: 15

MATK+16%, Magic pierce +20% Spell burst +10%, Melee&Magic R -10% MP decreases by defense

MATK +16% Magic Pierce +20% Spellburst +10% Melee R -10% Magic R -10% Autoskill

ATK: 2 DEF: 15

A proud product of Rune

MaxHP +600 ASPD -30% Cast Time +30%

Notes: Trade ×, Slot 0, Hidden correction: HP +600, ASPD -30%, SSPD -30%DEF: 8

MATK+4% MDEF+10% Autoskill+3% Magic R +5%

MATK +4% MDEF +10% Magic R +5% Autoskill +3%

DEF: 8

MATK+4% MDEF+15% Autoskill+4% Magic counter chance by defense Magic R +5%

MATK +4% MDEF +15% Magic R +5% Autoskill +4% Dark Magic +10% Autoskill

Notes: Magic counterattack = darkness attribute, hidden correction: dark magic +10%DEF: 9

MATK+5% MDEF+20%, Magic R +5% Magic counter chance by defense Autoskill+5%

MATK +5% MDEF +20% Magic R +5% Autoskill +5% Dark Magic +12% Autoskill

Notes: DEF = Dark Priest Robe (Strengthened 1) +1, magic counterattack = darkness attribute, hidden correction: dark magic +10%DEF: 13

Autoskill+6% Magic counter chance by defense MATK+7% MDEF+22%, Magic R +7%

MATK +7% MDEF +22% Magic R +7% Autoskill +6% Dark Magic +15% Autoskill

Notes: Hidden correction: Dark magic power + 10%DEF: 15

Critical rate -15%, MP cost -15% MDEF+12% VIT+5 MaxHP+16% Rate cut +15%

Critical rate -15% MP Cost -15% MDEF +12% Rate cut +15% VIT +5 MaxHP +16%

DEF: 25

Critical rate -10%, MP cost -17% MDEF+14% VIT+10 MaxHP+16% Rate cut +17%

Critical rate -10% MP Cost -17% MDEF +14% Rate cut +17% VIT +10 MaxHP +16% If [Lv > 300] then [X = 0.02 * VIT] [Melee R up by X] [X = 0.02 * INT] [Magic R up by X]

Notes: DEF = Deceiver +?ATK: 10 DEF: 13

ATK+5% MATK+6%, Critical rate +5% Melee&Magic R +4% Absolute accuracy +10%

ATK +5% MATK +6% Critical rate +5 Melee R +4% Magic R +4% Absolute Accuracy +10% Autoskill

Notes: Hidden Performance: Damage Null Chance by DefenseATK: 12 DEF: 14

ATK+7% MATK+8%, Critical rate +10 Melee&Magic R +4% Absolute accuracy +15%

ATK +7% MATK +8% Critical rate +10 Melee R +4% Magic R +4% Absolute Accuracy +15% Autoskill

Notes: DEF = Dragon Mail +1, hidden performance: during the defense, when physical counterattack counterattack triggered by the probability, an object damage InvalidationATK: 15 DEF: 18

ATK+9% Autoskill+5%, Crt rate +15 Crt damage +8%, Melee&Magic R +6% Absolute acc. +15%, MATK+10%

ATK +9% MATK +10% Critical rate +15 Critical damage +8% Melee R +6% Magic R +6% Absolute Accuracy +15% Autoskill +5% INT +10 CRT +7 Autoskill

Notes: DEF = Dragon Mail (Strengthened 1) +4 ATK = Dragon Mail (Strengthened 1) +3, hidden correction: INT +10, hidden performance: during the defense, when physical counterattack counterattack triggered by the probability, disable the damageATK: 16 DEF: 22

ATK+11% MATK+13%, Critical rate +20 Critical damage +12% Melee & Magic R +7% Absolute hit +20% Autoskill +8%

ATK +11% MATK +13% Critical rate +20 Critical damage +12% Melee R +7% Magic R +7% Absolute Accuracy +20% Autoskill +8% INT +12 CRT +10 Autoskill

Notes: Hidden Performance: Damage Null Chance by defense ATK: 5 DEF: 13

ATK+3% MATK+4% Reflect+2% Critical rate +10 Critical damage +2%

ATK +3% MATK +4% Critical rate +10 Critical damage +2% Reflect +2% [Voluntas][Voluntas (Strengthened 1)][Voluntas (Strengthened 2)] [X = Lv] [X = X / 15] [ATK up by X] [MATK up by X] MaxHP +500 MaxMP +250 Range +1

ATK: 10 DEF: 13

ATK+3% MATK+5% Reflect+4% Critical rate +15 Critical damage +5%

ATK +3% MATK +5% Critical rate +15 Critical damage +5% Reflect +4% [Voluntas][Voluntas (Strengthened 1)][Voluntas (Strengthened 2)] [X = Lv] [X = X / 10] [ATK up by X] [MATK up by X] MaxHP +500 MaxMP +250 Range +1

ATK: 10 DEF: 20

ATK+7% MATK+10%, Critical rate +20 Critical damage +7%, Autoskill+3% Reflect+5%

ATK +7% MATK +10% Critical rate +20 Reflect +5% Critical damage +7% Autoskill +3% [Voluntas][Voluntas (Strengthened 1)][Voluntas (Strengthened 2)] [X = Lv] [X = X / 5] [ATK up by X] [MATK up by X] MaxHP +800 MaxMP +400 Range +1

Notes: DEF = Dunkelheit (Strengthened 1) +7ATK: 13 DEF: 20

ATK+9% MATK+12%, Critical rate +20 Reflect+6%, Critical damage +9% Autoskill+3%

ATK +9% MATK +12% Critical rate +20 Reflect +6% Critical damage +9% Autoskill +3% [Voluntas][Voluntas (Strengthened 1)][Voluntas (Strengthened 2)] [X = Lv] [X = X / 4] [ATK up by X] [MATK up by X] MaxHP +1500 MaxMP +500 Range +1

ATK: 20 DEF: 10

MATK+12% Autoskill+5% Absolute evasion +5%, Magic R -25% Spell burst +10%

MATK +12% Autoskill +5% Absolute Evasion +5% Spellburst +10% Magic R -25% MaxMP +12%

Notes: Trade × Slot: 1, hidden correction: MaxMP +12%ATK: 20 DEF: 12

MATK+14%, Absolute evasion+7% Autoskill+8%, Spell burst +10% Cast time -20%, Magic R -25%

MATK +14% Absolute Evasion +7% Autoskill +8% Spellburst +10% Cast Time -20% Magic R -25% MaxMP +12%

Notes: DEF = Emido +2ATK: 25 DEF: 15

Autoskill+10%, Spell burst +12% C. time -25%, Magic+1%, Magic R -25% MATK+16%, Absolute evasion+10%

MATK +16% Absolute Evasion +10% Cast Time -25% Autoskill +10% Spellburst +12% Magic Power +1% Magic R -25% MaxMP +15%

Notes: DEF = Emido (Strengthened 1) +3 ATK = Emido (Strengthened 1) +5, hidden correction: MaxMPATK: 10 DEF: 6

ATK+3% MATK+3% Evasion+5% Magic R +10%

ATK +3% MATK +3% Evasion +5% Magic R +10%

ATK: 15 DEF: 6

ATK+3% MATK+3% Evasion+5% Magic R +12% Skill delay -1 sec

ATK +3% MATK +3% Evasion +5% Magic R +12% Skill Delay -1.0s

ATK: 20 DEF: 6

ATK+3% MATK+3% Evasion+10% Magic R +12%, Skill delay -1.5 sec

ATK +3% MATK +3% Evasion +10% Magic R +12% Skill Delay -1.5s

Notes: ATK = Exelis (Strengthened 1) +5ATK: 20 DEF: 13

ATK+8% MATK+8% Evasion+15% Magic R +13%, Skill delay -1.8 sec

ATK +8% MATK +8% Evasion +15% Magic R +13% Skill Delay -1.8s

ATK: 5 DEF: 30

MaxHP&MP-10%, Light R -50% Dark R +20%, ATK&MATK+14% With fallen god's weapon...

MaxHP -10% MaxMP -10% Light R -50% Dark R +20% ATK +14% MATK +14% [Fallen God's Sword][Fallen God's Bow][Fallen God's Claw][Fallen God's Staff][Fallen God's Chakram] Skill Delay -1.0s Melee R +10% Magic R +10% Critical damage +10%

Notes: When equipped with the Devil 's weapon, Skill delay - 1 sec, Melee&Magic Res + 10%, critical damage + 10%ATK: 5 DEF: 25

DEX+8, Melee R +15%, Range cut +10% Earth magic +10%, MP cost -12% MaxHP-10% Melee counter chance by defense

DEX +8 Melee R +15% Earth Magic +10% MP Cost -12% Range cut +10% MaxHP -10% Autoskill

ATK: 5 DEF: 25

DEX+15, Melee R+17%, Range cut+15% Earth magic +15%, MP Cost-15% MaxHP-10% Melee counter chance by defense

DEX +15 Melee R +17% Earth Magic +15% MP Cost -15% Range cut +15% MaxHP -10% Autoskill

DEF: 10

All stats+5, MaxHP&MP+5%, ATK&MATK+5%

STR +5 VIT +5 INT +5 AGI +5 DEX +5 CRT +5 MaxHP +5% MaxMP +5% ATK +5% MATK +5%

DEF: 5

Hate rise -30%, Critical rate +20% Critical damage +3%

Hate Rise -30% Critical rate +20% Critical damage +3%

DEF: 10

MaxHP+12%, Ailment R +15% Melee R -15%, Magic R +15% Autoskill+4%

MaxHP +12% Ailment R +15% Melee R -15% Magic R +15% Autoskill +4% Neutral R +3% Fire R +3% Water R +3% Wind R +3% Earth R +3% Light R +3% Dark R +3%

DEF: 15

MaxHP+18% Ailment R+20% Melee R-10% Magic R+17% Autoskill+5% Melee+2% to Boss Critical damage +28%, ATK+12 with Swords

MaxHP +18% Ailment R +20% Melee R -10% Magic R +17% Autoskill +5% Melee to boss +2% Neutral R +3% Fire R +3% Water R +3% Wind R +3% Earth R +3% Light R +3% Dark R +3% [Swords] Critical damage +28% ATK +12%

ATK: 5 DEF: 17

ATK+4% MATK+5% All element R+3% Critical rate+10 MaxHP&MP up Chance of HP recovery when defeated. Accuracy+30 Evasion+15

ATK +4% MATK +5% Neutral R +3% Fire R +3% Water R +3% Wind R +3% Earth R +3% Light R +3% Dark R +3% Critical rate +10 [X = Lv] [MaxHP up by X] [X = X / 4] [MaxMP up by X] Accuracy +30 Evasion +15 Autoskill

Notes: Trade × Slot: 1 MaxHP · MP increase = (HP is increased by Lv, MP increased about 1/4 of the Lv)ATK: 8 DEF: 20

ATK+6% MATK+8% All element R+5% Critical rate+20 MaxHP&MP up Chance of HP recovery when defeated. Accuracy+30 Evasion+15 Reflect+5%

ATK +6% MATK +8% Neutral R +5% Fire R +5% Water R +5% Wind R +5% Earth R +5% Light R +5% Dark R +5% [MaxHP up by Lv] [X = 0.25 * Lv] [MaxMP up by X] Critical rate +20 Autoskill Accuracy +30 Evasion +15 Reflect +5%

Notes: Trade × Slot: 1 MaxHP · MP increase = (increase HP is about Lv, MP increased about 1/4 of Lv) DEF = Gras Tier mail numeric +3 ATK = Gras Tier mail numeric +3ATK: 10 DEF: 25

ATK+10% MATK+14% All element R+5% Critical rate+20 MaxHP&MP up Chance of HP recovery when defeated. Accuracy+50 Evasion+20 Reflect+10%

ATK +10% MATK +14% Neutral R +6% Fire R +6% Water R +6% Wind R +6% Earth R +6% Light R +6% Dark R +6% Critical rate +20 [MaxHP up by Lv] [X = 0.50 * Lv] [MaxHP up by X] [MaxMP up by X] Autoskill Accuracy +50 Evasion +20 Reflect +10%

Notes: Trade × Slot: 1 DEF = numerical +2 fixed Gras Tier mail numerical +5 fixed ATK = Gras tier mail of (enhanced version) (enhanced version)ATK: 10 DEF: 28

ATK+17% MATK+19% All element R+8% MaxHP&MP up, Critical rate+20 Chance of HP recovery when defeated. Accuracy+50 Evasion+20 Reflect+10%

ATK +17% MATK +19% Neutral R +8% Fire R +8% Water R +8% Wind R +8% Earth R +8% Light R +8% Dark R +8% Critical rate +20 [MaxHP up by Lv] [X = 1.50 * Lv] [MaxHP up by X] [MaxMP up by X] Autoskill Accuracy +50 Evasion +20 Reflect +10%

DEF: 16

ATK&MATK+8%, Melee&Magic pierce +2% Damage cut if HP is 25% or lower. Magic evasion +5%

ATK +8% MATK +8% Melee Pierce +2% Magic Pierce +2% Magic Evasion +5% Autoskill VIT +1 INT +1

DEF: 17

ATK&MATK+10%, Melee&Magic pierce +3% Magic evasion +5%. Damage cut if HP is under 25% or lower.

ATK +10% MATK +10% Melee Pierce +3% Magic Pierce +3% Magic Evasion +5% Autoskill VIT +3 INT +3

Notes: DEF = Heinrich Mail +1 (hidden correction: INT +3 VIT +3)DEF: 22

ATK&MATK+14%, Melee&Magic pierce +6% Magic evasion +8%. Heal reward +1000 Dmg cut if HP is 25% or lower.

ATK +14% MATK +14% Melee Pierce +6% Magic Pierce +6% Magic Evasion +8% Heal Reward +1000 Autoskill VIT +5 INT +5

Notes: DEF = Heinrich Mail (Strengthened 1) +5 (hidden correction: INT +3 VIT +3)DEF: 25

MaxHP+15%, Magic R +20% Hate rise +25%, Melee+15% to Dark Light R +10%, Dark R +10%

MaxHP +15% Magic R +20% Light R +10% Dark R +10% Hate Rise +25% Melee to Dark +15%

ATK: 5 DEF: 5

Melee&Magic pierce +1%, DEX+1 CRT+1 Looks like it's broken...

Melee Pierce +1% Magic Pierce +1% DEX +1 CRT +1

ATK: 5 DEF: 15

MATK+5% DEX+10, Magic pierce +10% MaxHP+1000, Skill delay -1 sec

MATK +5% Magic Pierce +10% DEX +10 MaxHP +1000 Skill Delay -1.0s [Magic Power up by Lv]

Notes: DEF = Hulam Brut +10ATK: 5 DEF: 17

MATK+8% DEX+10, Magic pierce +15% MaxHP+1500, Skill delay -1.2 sec

MATK +8% Magic Pierce +15% DEX +10 MaxHP +1500 Skill Delay -1.2s [X = 1.50 * Lv] [Magic Power up by X]

Notes: DEF = Hulam Nemesis +2ATK: 5 DEF: 19

MATK+11% MaxHP+2000 INT+5 DEX+10 Magic pierce +20%, Range cut +5% Skill delay -1.4 sec

MATK +11% Magic Pierce +20% INT +5 DEX +10 MaxHP +2000 Skill Delay -1.4s Range cut +5% [X = 2.00 * Lv] [Magic Power up by X]

Notes: DEF = Hulam Nemesis (Strengthened 1) +2?ATK: 5 DEF: 22

MATK+13% MaxHP+2500 INT+8 DEX+10 Magic pierce +22%, Range cut +5% Skill delay -1.7 sec

MATK +13% Magic Pierce +22% INT +8 DEX +10 MaxHP +2500 Skill Delay -1.7s Range cut +5% [X = 3.00 * Lv] [Magic Power up by X]

ATK: 15 DEF: 5

ATK+5% CRT+10, Melee pierce +10% MaxHP+1000, Item delay -1 sec

ATK +5% Melee Pierce +10% CRT +10 MaxHP +1000 Item Delay -1.0s [X = Lv] [X = X / 2] [Melee up by X]

Notes: ATK = Hulam Brut +10ATK: 20 DEF: 8

ATK+8% CRT+10, Melee pierce +15% MaxHP+1500, Item delay -1.2 sec

ATK +8% Melee Pierce +15% CRT +10 MaxHP +1500 Item Delay -1.2s [Melee up by Lv]

Notes: DEF = Hulam Ries +3 ATK = Hulam Ries +5ATK: 25 DEF: 11

ATK+11% MaxHP+2000 STR+5 CRT+10 Melee pierce +20%, Rate cut +5% Item delay -1.4 sec

ATK +11% Melee Pierce +20% STR +5 CRT +10 MaxHP +2000 Item Delay -1.4s Rate cut +5% [X = 2.00 * Lv] [Melee up by X]

Notes: DEF = Hulam Ries (Strengthened 1) +3 ATK = Hulam Ries (Strengthened 1) +5ATK: 28 DEF: 11

ATK+13% MaxHP+2500 STR+8 CRT+10 Melee pierce +22%, Rate cut +5% Item delay -1.7 sec

ATK +13% Melee Pierce +22% STR +8 CRT +10 MaxHP +2500 Item Delay -1.7s Rate cut +5% [X = 3.00 * Lv] [Melee up by X]

DEF: 20

ATK&MATK+10%, All element R +5% MaxHP&MP+10%

ATK +10% MATK +10% Neutral R +5% Fire R +5% Water R +5% Wind R +5% Earth R +5% Light R +5% Dark R +5% MaxHP +10% MaxMP +10%

Notes: From Academy EventATK: 20 DEF: 10

ATK+12% Autoskill+5% Magic evasion +5%, Melee R -25% Critical rate +20%

ATK +12% Autoskill +5% Magic Evasion +5% Critical rate +20% Melee R -25% MaxMP +12%

Notes: Trade × Slot: 1ATK: 20 DEF: 12

Autoskill+8%, Critical damage +5% Melee R -25%, Critical rate +20% Magic evasion +7%, ATK+14%

ATK +14% Magic Evasion +7% Critical rate +20% Autoskill +8% Critical damage +5% Melee R -25% MaxMP +12%

Notes: DEF = Ira +2ATK: 25 DEF: 15

Melee R -25%, Crt rate +25% M. evasion +10%, Melee+1%, ATK+16% Autoskill+10%, Crt damage +7%

ATK +16% Magic Evasion +10% Critical rate +25% Autoskill +10% Critical damage +7% Melee +1% Melee R -25% MaxMP +15%

Notes: DEF = Ira (Strengthened 1) +3 ATK = Ira (Strengthened 1) +5DEF: 13

MaxHP+1000, Auto HP recovery +8% KO time -0.5 sec

MaxHP +1000 Auto HP Recovery +8% Knockout -0.5s

Notes: Trade ×DEF: 13

MaxHP+2000, Auto HP recovery +16% KO time -1 sec

MaxHP +2000 Auto HP Recovery +16% Knockout -1.0s

Notes: Trade ×DEF: 25

MaxHP+4000, Melee R +10% KO time -1.5 sec Auto HP recovery +24%

MaxHP +4000 Auto HP Recovery +24% Knockout -1.5s Melee R +10%

Notes: DEF = Iron Armor (Strengthened 2) +?DEF: 25

MaxHP+6000, Auto HP recovery+30% KO time-2 sec, Melee R+15%

MaxHP +6000 Auto HP Recovery +30% Knockout -2.0s Melee R +15%

DEF: 14

Melee R +4%, VIT+5 Rate cut +10%, MaxHP+6%

Melee R +4% Rate cut +10% VIT +5 MaxHP +6%

DEF: 15

STR+3 VIT+3 Magic counter chance by defense

STR +3 VIT +3 MaxMP -20% Autoskill

Notes: hidden correction: MaxMP -20%DEF: 16

Magic counter chance by defense Melee+10% to Earth STR&VIT+6 ASPD+10%

STR +6 VIT +6 ASPD +10% MaxMP -10% Autoskill Melee to Earth +10%

Notes: DEF = Lava Mail (Strengthened 1) +1
hidden correction: MaxMP -10%ATK: 5 DEF: 18

STR+10 VIT+10, Melee pierce +15% Melee+15% to Earth ASPD+10%, Magic counter chance

STR +10 VIT +10 ASPD +10% Melee to Earth +15% Melee Pierce +15% Autoskill MaxMP -5%

Notes: DEF = Lava Mail (Strengthened 2) +2? ATK = Lava Mail (Strengthened 2) +5?ATK: 8 DEF: 20

Melee+18%, Melee pierce +18% to Earth, Magic counter chance STR+12 VIT+12 ASPD+10%

STR +12 VIT +12 ASPD +10% Melee to Earth +18% Melee Pierce +18% Autoskill MaxMP -5%

DEF: 6

Auto MP recovery +40%, MDEF+12% Absolute&Magic evasion +2% Heal reward +1000

Auto MP Recovery +40% MDEF +12% Absolute Evasion +2% Magic Evasion +2% Heal Reward +1000

Notes: DEF = leather coat +3DEF: 16

Absolute&Magic evasion +6%, MDEF+15% Burn time -0.5 sec, Heal reward +1500 Auto MP recovery +50%

Auto MP Recovery +50% Absolute Evasion +6% Magic Evasion +6% MDEF +15% Burn -0.5s Heal Reward +1500

Notes: DEF = Leather Coat (Strengthened 1) +10DEF: 18

Auto MP recovery +60%, MDEF+18% Absolute&Magic evasion+8%, Burn time-1 sec, Heal reward +2000

Auto MP Recovery +60% Absolute Evasion +8% Magic Evasion +8% MDEF +18% Burn -1.0s Heal Reward +2000

DEF: 15

Melee&Magic R +5%, Delay -0.5 sec Skill delay cut chance by defense DEF&MDEF up based on Lv.

[X = Lv] [X = X / 2] [DEF up by X] [MDEF up by Lv] Melee R +5% Magic R +5% Skill Delay -0.5s Item Delay -0.5s Autoskill

Notes: DEF increase = Lv × 0.5, MDEF increase = Lv × 1.2 (Hidden Performance: Skill Delay -1s and ATK+1% chance by defense for 10 seconds) DEF: 16

Melee&Magic R +7%, Delay -0.5 sec Skill delay cut chance by defense DEF&MDEF up based on Lv.

[X = 0.55 * Lv] [DEF up by X] [X = 1.05 * Lv] [MDEF up by X] Melee R +7% Magic R +7% Skill Delay -0.5s Item Delay -0.5s Autoskill

Notes: DEF = Licht +1, DEF increase = Lv × 0.5, MDEF increase = Lv × 1.2 (Hidden Performance: Skill Delay -1s and Atk+1% chance by defense for 10 seconds)DEF: 21

Melee&Magic R +8%, Delay -0.7 sec MaxHP+8%, Skill delay cut chance DEF&MDEF up based on Lv.

[X = 0.60 * Lv] [DEF up by X] [X = 1.20 * Lv] MaxHP +8% [MDEF up by X] Melee R +8% Magic R +8% Skill Delay -0.7s Item Delay -0.7s Autoskill

Notes: (Hidden performance:? Defense at the time, skill delay reduced by 10 seconds ATK% rise in the probability) DEF: 25

DEF&MDEF up based on Lv Melee&Magic R +14%, Delay -1.2 sec. MaxHP+10% Chance to lower skill delay by defense

[X = 0.60 * Lv] [DEF up by X] [X = 1.20 * Lv] MaxHP +10% [MDEF up by X] Melee R +14% Magic R +14% Skill Delay -1.2s Item Delay -1.2s Autoskill

DEF: 5

Auto recovery +10, Accuracy+10

Auto HP Recovery +10 Auto MP Recovery +10 Accuracy +10

DEF: 7

MP cost -10%, Auto recovery +15 Accuracy+20

MP Cost -10% Auto HP Recovery +15 Auto MP Recovery +15 Accuracy +20

Notes: DEF = Linen Clothes +2DEF: 13

MP cost -15%, Auto recovery +20 Magic counter chance by defense Accuracy+30, Magic up by Lv

MP Cost -15% Auto HP Recovery +20 Auto MP Recovery +20 Accuracy +30 [Magic Power up by Lv] Autoskill

Notes: DEF = Linen Clothes (Strengthened 1) +6DEF: 8

Auto MP recovery +50%, MDEF+8% MATK+2%

Auto MP Recovery +50% MDEF +8% MATK +2%

DEF: 10

MATK+2% MDEF+9%, Cast time -6% Auto MP recovery +50%

MATK +2% MDEF +9% Cast Time -6% Auto MP Recovery +50%

Notes: DEF = Mage Garb +2DEF: 11

MATK+3% MDEF+10%, Cast time -8% Auto MP recovery +50% Cast defense +5%

MATK +3% MDEF +10% Cast Time -8% Auto MP Recovery +50% Cast defense +5%

Notes: DEF = Mage Garb (Strengthened 1) +1DEF: 13

MATK+6% MDEF+12%, Cast time -10% Auto MP recovery +70%, Cast def +7% Spell burst +5% for mage type.

MATK +6% MDEF +12% Cast Time -10% Auto MP Recovery +70% Cast defense +7% If [Mage] then Spellburst +5%

Notes: DEF = Mage Garb (Strengthened 2) +2?ATK: 5 DEF: 10

MATK+4% Autoskill+3% Magic counter chance by defense

MATK +4% Autoskill +3% Autoskill If [INT > 200] then Autoskill +3%

DEF: 4

Adds Skill delay -1 sec with Witch Hat. MATK&Dark magic +5%, Cast time -6%

MATK +5% Cast Time -6% Dark Magic +5% Skill Delay -1.0s

ATK: 4 DEF: 8

STR+2 VIT+2 CRT+2

STR +2 VIT +2 CRT +2

Notes: Trade × Slot: 1 DEF = maid of numerical +3 ATK = maid of numerical +1ATK: 5 DEF: 10

STR+3 VIT+3 CRT+3

STR +3 VIT +3 CRT +3

Notes: Trade × Slot: numerical value of 1 DEF = maid numerical +2 ATK = maid of (enhanced version) (enhanced version) +1DEF: 10

MATK+6% MDEF+10% Auto MP recovery +15% Magic evasion +2%

MATK +6% MDEF +10% Auto MP Recovery +15% Magic Evasion +2%

DEF: 6

ASPD+10%, Cast time -10% Melee R +2% It's broken...

ASPD +10% Cast Time -10% Melee R +2%

ATK: 10 DEF: 5

Fire magic +5%, ATK+10% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv

Fire Magic +5% ATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]

ATK: 10 DEF: 10

Fire magic +5%, ATK+10% MaxHP+15% MaxMP+15%, Small VIT up by Lv

Fire Magic +5% ATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]

ATK: 20 DEF: 5

Fire magic +5%, ATK+3% MATK+10% Magic up by Lv Small INT up by Lv

Fire Magic +5% ATK +3% MATK +10% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

ATK: 10 DEF: 5

Fire magic +5% ATK+10% STR&DEX+10 Melee&Magic pierce +10%

ATK +10% Fire Magic +5% STR +10 DEX +10 Melee Pierce +10% Magic Pierce +10%

ATK: 10 DEF: 15

Fire magic +5% ATK+10% Melee&Magic R +10%, Rate cut +10%

Fire Magic +5% ATK +10% Melee R +10% Magic R +10% Rate cut +10%

ATK: 20 DEF: 5

Fire magic +5%, ATK+13% MaxMP+15%, Small STR up by Lv Melee up by Lv

Fire Magic +5% ATK +13% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]

ATK: 10 DEF: 5

Earth magic +5%, ATK+10% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv

Earth Magic +5% ATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]

ATK: 10 DEF: 10

Earth magic +5%, ATK+10% MaxHP+15% MaxMP+15%, Small VIT up by Lv

Earth Magic +5% ATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]

ATK: 20 DEF: 5

Earth magic +5%, ATK+3% MATK+10% Magic up by Lv Small INT up by Lv

Earth Magic +5% ATK +3% MATK +10% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

ATK: 10 DEF: 5

Earth magic +5% ATK+10% STR&DEX+10 Melee&Magic pierce +10%

ATK +10% Earth Magic +5% STR +10 DEX +10 Melee Pierce +10% Magic Pierce +10%

ATK: 20 DEF: 5

Earth magic +5%, ATK+13% MaxMP+15%, Small STR up by Lv Melee up by Lv

Earth Magic +5% ATK +13% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]

ATK: 10 DEF: 5

Water magic +5%, ATK+10% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv

Water Magic +5% ATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]

ATK: 10 DEF: 10

Water magic +5%, ATK+10% MaxHP+15% MaxMP+15%, Small VIT up by Lv

Water Magic +5% ATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]

ATK: 20 DEF: 5

Water magic +5%, ATK+3% MATK+10% Magic up by Lv Small INT up by Lv

Water Magic +5% ATK +3% MATK +10% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

ATK: 10 DEF: 5

Water magic +5% ATK+10% STR&DEX+10 Melee&Magic pierce +10%

ATK +10% Water Magic +5% STR +10 DEX +10 Melee Pierce +10% Magic Pierce +10%

ATK: 10 DEF: 15

Water magic +5% ATK+10% Melee&Magic R +10%, Rate cut +10%

Water Magic +5% ATK +10% Melee R +10% Magic R +10% Rate cut +10%

ATK: 20 DEF: 5

Water magic +5%, ATK+13% MaxMP+15%, Small STR up by Lv Melee up by Lv

Water Magic +5% ATK +13% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]

ATK: 10 DEF: 15

Earth magic +5% ATK+10% Melee&Magic R +10%, Rate cut +10%

Earth Magic +5% ATK +10% Melee R +10% Magic R +10% Rate cut +10%

ATK: 10 DEF: 5

Wind magic +5%, ATK+10% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv

Wind Magic +5% ATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]

ATK: 10 DEF: 10

Wind magic +5%, ATK+10% MaxHP+15% MaxMP+15%, Small VIT up by Lv

Wind Magic +5% ATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]

ATK: 20 DEF: 5

Wind magic +5%, ATK+3% MATK+10% Magic up by Lv Small INT up by Lv

Wind Magic +5% ATK +3% MATK +10% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

ATK: 10 DEF: 5

Wind magic +5% ATK+10% STR&DEX+10 Melee&Magic pierce +10%

ATK +10% Wind Magic +5% STR +10 DEX +10 Melee Pierce +10% Magic Pierce +10%

ATK: 10 DEF: 15

Wind magic +5% ATK+10% Melee&Magic R +10%, Rate cut +10%

Wind Magic +5% ATK +10% Melee R +10% Magic R +10% Rate cut +10%

ATK: 20 DEF: 5

Wind magic +5%, ATK+13% MaxMP+15%, Small STR up by Lv Melee up by Lv

Wind Magic +5% ATK +13% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]

ATK: 5 DEF: 10

Dark magic +5%, MATK+13% Small INT up by Lv Magic up by Lv

MATK +13% Dark Magic +5% [Y = 0.04 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]

DEF: 10

Fire magic +5%, MATK+10% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv

Fire Magic +5% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]

ATK: 5 DEF: 10

Fire magic +5% MATK+10% Critical up, Spell burst +3%

MATK +10% Fire Magic +5% Critical rate +10 Critical damage +10% Spellburst +3%

DEF: 15

Fire magic +5%, MATK+10% MaxHP+15% MaxMP+15%, Small VIT up by Lv

Fire Magic +5% MATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]

ATK: 10 DEF: 10

Fire magic +5%, MATK+13% Magic up by Lv Small INT up by Lv

Fire Magic +5% MATK +13% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

DEF: 10

Fire magic +5% MATK+10% Delay -0.5 sec, Cast time -15% Small DEX up by Lv

Fire Magic +5% MATK +10% Skill Delay -0.5s Item Delay -0.5s Cast Time -15% [X = 0.04 * Lv] [DEX up by X]

ATK: 10 DEF: 10

Fire magic +5%, ATK+10% MATK+3% Small STR up by Lv Melee up by Lv

Fire Magic +5% ATK +10% MATK +3% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]

DEF: 10

Earth magic +5%, MATK+10% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv

Earth Magic +5% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]

ATK: 5 DEF: 10

Earth magic +5% MATK+10% Critical up, Spell burst +3%

MATK +10% Earth Magic +5% Critical rate +10 Critical damage +10% Spellburst +3%

DEF: 15

Earth magic +5%, MATK+10% MaxHP+15% MaxMP+15%, Small VIT up by Lv

Earth Magic +5% MATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]

ATK: 10 DEF: 10

Earth magic +5%, MATK+13% Magic up by Lv Small INT up by Lv

Earth Magic +5% MATK +13% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

ATK: 10 DEF: 10

Earth magic +5%, ATK+10% MATK+3% Small STR up by Lv Melee up by Lv

Earth Magic +5% ATK +10% MATK +3% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]

DEF: 10

Water magic +5%, MATK+10% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv

Water Magic +5% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]

ATK: 5 DEF: 10

Water magic +5% MATK+10% Critical up, Spell burst +3%

MATK +10% Water Magic +5% Critical rate +10 Critical damage +10% Spellburst +3%

DEF: 15

Water magic +5%, MATK+10% MaxHP+15% MaxMP+15%, Small VIT up by Lv

Water Magic +5% MATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]

ATK: 10 DEF: 10

Water magic +5%, MATK+13% Magic up by Lv Small INT up by Lv

Water Magic +5% MATK +13% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

DEF: 10

Water magic +5% MATK+10% Delay -0.5 sec, Cast time -15% Small DEX up by Lv

Water Magic +5% MATK +10% Skill Delay -0.5s Item Delay -0.5s Cast Time -15% [X = 0.04 * Lv] [DEX up by X]

ATK: 10 DEF: 10

Water magic +5%, ATK+10% MATK+3% Small STR up by Lv Melee up by Lv

Water Magic +5% ATK +10% MATK +3% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]

DEF: 10

Earth magic +5% MATK+10% Delay -0.5 sec, Cast time -15% Small DEX up by Lv

Earth Magic +5% MATK +10% Skill Delay -0.5s Item Delay -0.5s Cast Time -15% [X = 0.04 * Lv] [DEX up by X]

DEF: 10

Wind magic +5%, MATK+10% Autoskill+5% Absolute&Magic evasion +10% Small AGI up by Lv

Wind Magic +5% MATK +10% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.04 * Lv] [AGI up by X]

ATK: 5 DEF: 10

Wind magic +5% MATK+10% Critical up, Spell burst +3%

MATK +10% Wind Magic +5% Critical rate +10 Critical damage +10% Spellburst +3%

DEF: 15

Wind magic +5%, MATK+10% MaxHP+15% MaxMP+15%, Small VIT up by Lv

Wind Magic +5% MATK +10% MaxHP +15% MaxMP +15% [X = 0.04 * Lv] [VIT up by X]

ATK: 10 DEF: 10

Wind magic +5%, MATK+13% Magic up by Lv Small INT up by Lv

Wind Magic +5% MATK +13% [X = 0.04 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

DEF: 10

Wind magic +5% MATK+10% Delay -0.5 sec, Cast time -15% Small DEX up by Lv

Wind Magic +5% MATK +10% Skill Delay -0.5s Item Delay -0.5s Cast Time -15% [X = 0.04 * Lv] [DEX up by X]

ATK: 10 DEF: 10

Wind magic +5%, ATK+10% MATK+3% Small STR up by Lv Melee up by Lv

Wind Magic +5% ATK +10% MATK +3% [X = 0.04 * Lv] [STR up by X] [Melee up by Lv]

ATK: 4 DEF: 16

Ilba strengthened the armor crafted by Rune.

MaxHP +1200 ASPD -10% Cast Time +10%

Notes: Trade ×, Slot: 0 Hidden correction: HP +1200, ASPD -10%, SSPD -10%ATK: 5 DEF: 30

Range+1 MaxHP+15% Autoskill+8% Melee&Magic pierce +10% Melee&Magic+5% to Boss

Range +1 MaxHP +15% Melee Pierce +10% Magic Pierce +10% Autoskill +8% Melee to boss +5% Magic to boss +5% Autoskill

ATK: 5 DEF: 30

Range+1, MaxHP+20%, Melee&Magic pierce+12% Autoskill+14% Melee&Magic+6% to Boss Small MP recovery chance by attack

Range +1 MaxHP +20% Melee Pierce +12% Magic Pierce +12% Autoskill +14% Melee to boss +6% Magic to boss +6% Autoskill

ATK: 15 DEF: 8

Evasion+2%, AGI+8, Autoskill+2%

Evasion +2% AGI +8 Autoskill +2%

Notes: Trade ×ATK: 15 DEF: 10

Evasion+4%, AGI+10 Autoskill+2%, ASPD+10%

Evasion +4% AGI +10 Autoskill +2% ASPD +10%

Notes: Trade × ATK = Pao (Strengthened 2) +5? DEF = Pao (Strengthened 2) +2?ATK: 10 DEF: 15

ATK+3%, MATK+3%, Heal recovery +3%, Cast time -10% HP recovery chance by defense

ATK +3% MATK +3% Heal Recovery +3% ASPD +10% Cast Time -10% Autoskill

Notes: Trade × Slot: 1ATK: 10 DEF: 16

ATK+4% MATK+7%, Heal recovery +7% ASPD+10%, Cast time -10% HP recovery chance by defense

ATK +4% MATK +7% Heal Recovery +7% ASPD +10% Cast Time -10% Autoskill Autoskill +2%

Notes: Trade × Slot: 1 DEF = Parul Military Uniform +1ATK: 15 DEF: 20

ATK+8% MATK+12%, Heal recovery +15% ASPD+20%, Cast time -20%, Reflect+5% HP recovery chance by defense

ATK +8% MATK +12% Heal Recovery +15% ASPD +20% Cast Time -20% Reflect +5% Autoskill Autoskill +5%

Notes: Trade × Slot: 1 DEF = Parul Military Uniform (Strengthened 1) +4 ATK = Parul Military Uniform (Strengthened 1) +5ATK: 17 DEF: 22

ATK+15% MATK+17%, Heal recovery+25% ASPD+40%, Cast time-30% Reflect+10% HP recovery chance by defense

ATK +15% MATK +17% Heal Recovery +25% ASPD +40% Cast Time -30% Reflect +10% Autoskill Autoskill +5%

DEF: 16

VIT+3, Melee R +5% Damage cut chance by defense

Melee R +5% VIT +3 Autoskill

Notes: The damage reduction in the probability at the time of ※ defenseDEF: 17

VIT+9, Melee R +5%, Rate cut +5% KO time -1 sec Damage cut chance by defense

VIT +9 Melee R +5% Rate cut +5% Knockout -1.0s Autoskill

Notes: DEF = Plate Armor (enhanced version) +1 (※ the damage reduction in probability at the time of defense)DEF: 24

VIT+12, Melee R +10%, Rate cut +10% KO time -1 sec, Damage cut chance by defense

VIT +12 Melee R +10% Rate cut +10% Knockout -1.0s Autoskill

DEF: 10

ATK&MATK+5% Delay +2 sec

ATK +5% MATK +5% Skill Delay +2.0s Item Delay +2.0s

DEF: 15

MaxHP+15%, MP cost -15% Melee&Magic R +5% All element R +10% Damage cut if HP is 25% or lower.

MP Cost -15% MaxHP +15% Melee R +5% Magic R +5% Neutral R +10% Light R +10% Dark R +10% Fire R +10% Water R +10% Wind R +10% Earth R +10% Autoskill

DEF: 15

MaxMP+15% Delay -0.7 sec, MPcost -15% Absolute&Magic evasion +7% Ailment R +20% Movement speed +5% Small MP recovery chance by defense

MaxMP +15% MP Cost -15% Skill Delay -0.7s Item Delay -0.7s Absolute Evasion +7% Magic Evasion +7% Ailment R +20% Movement Speed +5% Autoskill

DEF: 27

ｸﾘﾃｨｶﾙ率-10% MP消費-18% MDEF+16% 割合軽減+20% VIT+18 MaxHP+19% 命中+50 命中率+5%

Critical rate -10% MP Cost -18% MDEF +16% Rate cut +20% VIT +18 MaxHP +19% Accuracy +50 Accuracy +5% If [Lv > 300] then [X = 0.02 * VIT] [Melee R up by X] [X = 0.02 * INT] [Magic R up by X]

ATK: 12 DEF: 25

MaxHP&MP+12% Delay -2 sec

MaxHP +12% MaxMP +12% Skill Delay -2.0s Item Delay -2.0s

DEF: 10

Cast time -40%, Magic R +10% Magic counter chance by defense All element R +10%

Neutral R +10% Fire R +10% Water R +10% Wind R +10% Earth R +10% Light R +10% Dark R +10% Cast Time -40% Magic R +10% Autoskill

Notes: Autoskill: Magic counter chance by defenseDEF: 20

L magic +10%, Heal rec +20%, MATK+7% Dark R +3%, Magic R +10%, Hate rise -10%, Magic counter chance

Light Magic +10% Heal Recovery +20% MATK +7% Dark R +3% Magic R +10% Hate Rise -10% Autoskill

DEF: 15

ATK+2% MaxHP+8% MaxMP+4% Magic R +5%, Auto HP recovery +30%

ATK +2% MaxHP +8% MaxMP +4% Magic R +5% Auto HP Recovery +30% Autoskill

Notes: HP recovery amount = 1 + Lv / 4DEF: 15

ATK+2% MaxHP+10% MaxMP+5% Magic R +5%, Auto HP recovery +30%

ATK +2% MaxHP +10% MaxMP +5% Magic R +5% Auto HP Recovery +30% Item Delay -1.0s Autoskill

DEF: 15

ATK+4% MaxHP+12% MaxMP+6% Magic R +5% Auto HP recovery +30%

ATK +4% MaxHP +12% MaxMP +6% Magic R +5% Auto HP Recovery +30% Item Delay -1.0s Autoskill

DEF: 22

Magic R +8%, Auto HP recovery +30% Heal reward +8%, Item recovery +7% ATK+8% MaxHP+14% MaxMP+10%

ATK +8% MaxHP +14% MaxMP +10% Magic R +8% Auto HP Recovery +30% Item Delay -1.0s Heal Reward +8% Item Recovery +7% Autoskill

Notes: DEF = Saltus (Strengthened 2) +7ATK: 10 DEF: 10

MaxHP-30%, Critical up

MaxHP -30% Critical rate +10 Critical damage +10%

Notes: Improved Critical = critical rate +10 critical damage +10%ATK: 15 DEF: 10

MaxHP-20%, Critical up

MaxHP -20% Critical rate +10 Critical damage +10%

Notes: ATK = Schwarz +5ATK: 20 DEF: 10

MaxHP-10%, Critical up

MaxHP -10% Critical rate +10 Critical damage +10% Autoskill

Notes: ATK = Schwartz (Strengthened 1) +5ATK: 30 DEF: 13

Critical up, STR+10 ASPD+10% MP recovery by defense with low HP

Critical rate +10 Critical damage +10% STR +10 ASPD +10% Autoskill If [Warrior] then [Jan] Melee Pierce +5%

Notes: DEF = Schwartz (Strengthened 2) +3 ATK = Schwartz (Strengthened 2) +10ATK: 31 DEF: 16

Critical up, STR+30 ASPD+20% MP recovery by defense with low HP Melee pierce+10% for Warrior Type.

Critical rate +20 Critical damage +20% STR +30 ASPD +20% Autoskill If [Warrior] then [Jan] Melee Pierce +10%

DEF: 15

Critical damage +12%, Autoskill+3% Counter chance by defense VIT+5

Critical damage +12% Autoskill +3% VIT +5 Autoskill

Notes: (at the time of counterattack triggered, disable the damage)DEF: 17

Critical damage +14%, Autoskill+4% Counter chance by defense VIT+7, Skill delay -0.4 sec

Critical damage +14% Autoskill +4% VIT +7 Skill Delay -0.4s Autoskill

Notes: DEF = Schwermer +2, at the time of counterattack triggered, disable the damageDEF: 20

Critical damage +16%, Autoskill+5% Melee counter chance by defense VIT+9, Skill delay -1 sec

Critical damage +16% Autoskill +5% VIT +9 Skill Delay -1.0s Autoskill

DEF: 3

Water R +3%, Hate rise +15% Wind R -100% Melee&Magic R -100%

Water R +3% Hate Rise +15% Wind R -100% Melee R -100% Magic R -100% [X = Lv] [X = X / 40] [ATK up by X] [MATK up by X]

ATK: 15 DEF: 14

Critical rate +10 with Swords Item recovery +15% ATK+3% VIT+4 AGI+2

ATK +3% VIT +4 AGI +2 Item Recovery +15% [Swords] Critical rate +10

ATK: 15 DEF: 14

Critical rate +12 with Swords Item recovery +20% ATK+3% VIT+4 AGI+3

ATK +3% VIT +4 AGI +3 Item Recovery +20% [X = Lv] [X = X / 10] [Melee up by X] [Swords] Critical rate +12 Critical damage +2%

ATK: 25 DEF: 16

Critical rate +22 with Swords Item recovery +25% ATK+6% VIT+10 AGI+9

ATK +6% VIT +10 AGI +9 Item Recovery +25% [X = 0.20 * Lv] [Melee up by X] [Swords] Critical rate +22 Critical damage +4%

Notes: DEF = Shiroito-Odoshi (Strengthened 1) +2ATK: 26 DEF: 18

Small Melee up by Lv, AGI+10,VIT+11 Critical rate +25 with Swords Item recovery +30%, ATK+10%

ATK +10% VIT +11 AGI +10 Item Recovery +30% [X = 0.30 * Lv] [Melee up by X] [Swords] Critical rate +25 Critical damage +5%

DEF: 11

MATK+4% DEX&INT+3, MP cost -10% Skill delay -0.5 sec with Throwing

MATK +4% DEX +3 INT +3 MP Cost -10% [Throwing] Skill Delay -0.5s

DEF: 11

Skill delay -0.7 sec with Throwing MATK+4% DEX+4 INT+3, MP cost -13%

MATK +4% DEX +4 INT +3 MP Cost -13% [Throwing] Skill Delay -0.7s [X = Lv] [X = X / 10] [MATK up by X]

DEF: 14

MATK+7% DEX+10 INT+9, MP cost -15% Skill delay -1.5 sec with Throwing

MATK +7% DEX +10 INT +9 MP Cost -15% [Throwing] Skill Delay -1.5s [X = 0.20 * Lv] [MATK up by X]

Notes: DEF = Shushiwa Armor (Strengthened 1) +3DEF: 16

MATK+10% DEX+11 INT+10, MP cost -17% Skill delay -1.7 sec with Throwing Small MATK up by Lv

MATK +10% DEX +11 INT +10 MP Cost -17% [Throwing] Skill Delay -1.7s [X = 0.30 * Lv] [MATK up by X]

ATK: 5 DEF: 25

Magic R +15%, Melee R -5%, MaxHP+10% VIT+5, Melee+15% to Dark, Dark R +5% Magic counter chance

Magic R +15% Melee R -5% MaxHP +10% VIT +5 Melee to Dark +15% Dark R +5% Autoskill

ATK: 5 DEF: 25

Magic R +25%, Melee R -15%, MaxHP+15% VIT+15, Melee+18% to Dark, Dark R+15% Counter chance by defense

Magic R +25% Melee R -15% MaxHP +15% VIT +15 Melee to Dark +18% Dark R +10% Autoskill

ATK: 10 DEF: 10

Spell burst +10%, Magic pierce +15% Magic R +10%

Spellburst +10% Magic Pierce +15% Magic R +10% [Swords] [Canes] [Throwing] [X = 0.06 * VIT * 100] If [X > 700] then [X = 700] [MATK up by X]

Notes: MATK increases by VIT. Lv affects MATK increase. Max MATK increased is 700, hidden correction: MATK4 ~ 9 rise per time VIT1 equipment other than the bow-nails generalATK: 10 DEF: 15

Spell burst +10%, Magic pierce +17% INT+5 MATK+3%, Magic R +13%

Spellburst +10% Magic Pierce +17% INT +5 Magic R +13% MATK +3% [Swords] [Canes] [Throwing] [X = 0.06 * VIT * 100] If [X > 700] then [X = 700] [MATK up by X]

Notes: DEF = Struggler +5ATK: 10 DEF: 20

Spell burst +10%, Magic pierce +19% INT+8 MATK+5%, Magic R +15%

Spellburst +10% Magic Pierce +19% INT +8 Magic R +15% MATK +5% [Swords] [Canes] [Throwing] [X = 0.06 * VIT * 100] If [X > 700] then [X = 700] [MATK up by X]

ATK: 10 DEF: 25

Water R +10%, Wind R -10% Magic R +15%, Skill delay -1 sec Hate rise -15%, MaxHP-10% Cast time -35%, Magic pierce +10%

Water R +10% Magic R +15% Magic Pierce +10% Cast Time -35% Skill Delay -1.0s Hate Rise -15% Wind R -10% MaxHP -10%

ATK: 10 DEF: 25

Water R +15%, Wind R -15% Magic R +17%, Skill delay -1 sec Hate rise -20%. MaxHP -10% Cast time -40%, Magic pierce +15%

Water R +15% Magic R +17% Magic Pierce +15% Cast Time -40% Skill Delay -1.0s Hate Rise -20% Wind R -15% MaxHP -10%

DEF: 6

ATK&MATK-6%, Absolute evasion +10% Magic R +12%, Skill delay -2 sec

ATK -6% MATK -6% Absolute Evasion +10% Magic R +12% Skill Delay -2.0s

Notes: From: Raid Ticket Lv.3 Not TradeableDEF: 12

ATK・MATK-3% 絶対回避+11% MP消費-8% 魔法耐性+14% ｽｷﾙﾃﾞｨﾚｲ-3.3秒

ATK -3% MATK -3% Absolute Evasion +11% MP Cost -8% Magic R +14% Skill Delay -3.3s

DEF: 9

Evasion+5%, Critical rate +5

Evasion +5% Critical rate +5

DEF: 9

Evasion+6%, Magic evasion +4% Critical rate +8

Evasion +6% Magic Evasion +4% Critical rate +8

DEF: 9

Melee&Magic evasion+6% Critical rate +15, Poison dmg +10%

Evasion +6% Magic Evasion +6% Critical rate +15 Poison dmg +10%

DEF: 9

Evasion+20%, Magic evasion+12% Critical rate+20, Critical dmg+15% Poison effect+10% Poison effect+90% more for Assassin. Poison time+5 sec

Evasion +20% Magic Evasion +12% Critical rate +20 Critical damage +15% Poison dmg +10% [Assassin] Poison dmg +90% Poison +5.0s

ATK: 5 DEF: 10

MATK+8% Delay -0.5 sec Melee R +5%, Rate cut +12 %

MATK +8% Melee R +5% Rate cut +12% Skill Delay -0.5s Item Delay -0.5s

DEF: 7

MDEF+12% MaxMP+12% Auto MP recovery +40%

MaxMP +12% Auto MP Recovery +40% MDEF +12%

Notes: Trade × DEF = Tunic +2DEF: 7

MATK+5% MDEF+12% MaxMP+15% Auto MP recovery +40%

MaxMP +15% Auto MP Recovery +40% MDEF +12% MATK +5%

Notes: Trade × DEF = Tunic (Strengthened) +2DEF: 14

MATK+8% MaxMP+18% MDEF+15% Auto MP recovery +60%

MATK +8% MaxMP +18% Auto MP Recovery +60% MDEF +15%

Notes: DEF = Tunic (Strengthened 2) +7?DEF: 15

MATK+6%, Critical up, Delay -0.5 sec Melee+100 Accuracy+50, Absolute evasion +5%

MATK +6% Critical rate +10 Critical damage +10% Item Delay -0.5s Skill Delay -0.5s Accuracy +50 Absolute Evasion +5% Melee +100

Notes: Trade × Slot: 1DEF: 15

ATK+3% MATK10% Accuracy+100 Delay -0.5 sec Melee+300, Critical up Absolute evasion +7%

ATK +3% MATK +10% Critical rate +10 Critical damage +10% Item Delay -0.5s Skill Delay -0.5s Accuracy +100 Absolute Evasion +7% Melee +300

Notes: Trade × Slot: 1ATK: 5 DEF: 22

ATK+12% MATK+16% Accuracy+100 Melee+600 Delay -1 sec, Critical up Absolute evasion +10%

ATK +12% MATK +16% Critical rate +10 Critical damage +10% Skill Delay -1.0s Item Delay -1.0s Accuracy +100 Absolute Evasion +10% Melee +600

Notes: DEF = Ultimi (Strengthened 1) +7 ATK = Ultimi (Strengthened 1) +5ATK: 8 DEF: 25

ATK+14% MATK+18% Accuracy+100 Melee+900 Delay -1 sec, Critical up Absolute evasion +10%

ATK +14% MATK +18% Critical rate +10 Critical damage +10% Skill Delay -1.0s Item Delay -1.0s Accuracy +100 Absolute Evasion +10% Melee +900

DEF: 18

MaxHP+17%, VIT+10, Magic R+15% Delay -1 sec, Item recovery+20% MaxHP up based on DEX.

MaxHP +17% VIT +10 Magic R +15% Skill Delay -1.0s Item Delay -1.0s Item Recovery +20% [X = DEX] [X = X · 10] If [X > 3000] then [X = 3000] [MaxHP up by X]

DEF: 20

MaxHP+21% VIT+12 Magic R+15% Delay-2 sec, Item recovery+30% MaxHP up based on DEX.

MaxHP +21% VIT +12 Magic R +15% Skill Delay -2.0s Item Delay -2.0s Item Recovery +30% [X = DEX] [X = X · 16] If [X > 5000] then [X = 5000] [MaxHP up by X]

ATK: 10 DEF: 5

ATK+16% INT&CRT+15 Evasion+5% Melee R -5% Additional attack chance by attack with poisoning yourself.

ATK +16% INT +15 CRT +15 Evasion +5% Melee R -5% Autoskill

ATK: 10 DEF: 8

Critical damage+33% ATK+5% Delay-1 sec All element R+5% Converts half of STR to CRT.

Critical damage +33% ATK +5% Skill Delay -1.0s Item Delay -1.0s Neutral R +5% Fire R +5% Water R +5% Wind R +5% Earth R +5% Light R +5% Dark R +5% [X = STR] [X = X / 2] [CRT up by X] [X = X · -1] [STR up by X]

DEF: 13

All stats +2

STR +2 AGI +2 VIT +2 INT +2 DEX +2 CRT +2

Notes: Drops from Golden Aurumteus. Talk to Lufan in Teschen Highlands to get Golden Shadow quest, then talk to Neryl from Karue Reef to fight Golden Aurumteus.DEF: 25

All stats +8, ATK&MATK+4% MaxHP+5% Absolute evasion +3%, Cast time -10% Spell burst +5%

STR +8 AGI +8 VIT +8 INT +8 DEX +8 CRT +8 ATK +4% MATK +4% Absolute Evasion +3% MaxHP +5% Cast Time -10% Spellburst +5%

Notes: DEF = Weiss (Strengthened 2) +12ATK: 2 DEF: 27

All stats+12 ATK&MATK+7% Absolute evasion+5% MaxHP+9% Cast time-15% Spell burst+8% Autoskill+5%

STR +12 AGI +12 VIT +12 INT +12 DEX +12 CRT +12 ATK +7% MATK +7% Absolute Evasion +5% MaxHP +9% Cast Time -15% Spellburst +8% Autoskill +5%

DEF: 5

Cast time -8%, Dark magic +5%, MATK+6% Adds Skill delay -1 sec, MATK+2% with Witch Hat.

MATK +6% Cast Time -8% Dark Magic +5% Skill Delay -1.0s MATK +2%

ATK: 10 DEF: 5

Critical damage +8% AGI+10 Absolute evasion +5%, Melee R -5% Hate rise -10%

Critical damage +8% Melee R -5% AGI +10 Absolute Evasion +5% Hate Rise -10%

ATK: 15 DEF: 5

Critical damage +9% AGI+15 Absolute evasion +6%, Melee R -5% Hate rise -15%

Critical damage +9% Melee R -5% AGI +15 Absolute Evasion +6% Hate Rise -15%

ATK: 25 DEF: 15

Critical damage +13%, AGI+20 Absolute evasion +9%, Melee R -5% Hate rise -20%, Ailment R +10%

Critical damage +13% Melee R -5% AGI +20 Absolute Evasion +9% Hate Rise -20% Ailment R +10%

Notes: DEF = Yang Ninja Garb (Strengthened 1) +10 ATK = Yang Ninja Garb (Strengthened 1) +10ATK: 30 DEF: 15

Critical damage+28%, Melee R-5% DEF+1%, AGI+30, Absolute evasion+13% Hate rise-20%, Ailment R+30%

Critical damage +28% Melee R -5% DEF +1% AGI +30 Absolute Evasion +13% Hate Rise -20% Ailment R +30%

ATK: 5 DEF: 10

Element magic +9%, Magic R -5% DEX+10, Absolute evasion +5% Hate rise -10%

Fire Magic +9% Water Magic +9% Wind Magic +9% Earth Magic +9% Light Magic +9% Dark Magic +9% Magic R -5% DEX +10 Absolute Evasion +5% Hate Rise -10%

ATK: 10 DEF: 10

Element magic +10%, Magic R -5% DEX+15, Absolute evasion +6% Hate rise -15%

Fire Magic +10% Water Magic +10% Wind Magic +10% Earth Magic +10% Light Magic +10% Dark Magic +10% Magic R -5% DEX +15 Absolute Evasion +6% Hate Rise -15%

ATK: 20 DEF: 20

Element magic +14%, Magic R -5% DEX+20, Absolute evasion +9% Hate rise -20%, Ailment R +10%

Fire Magic +14% Water Magic +14% Wind Magic +14% Earth Magic +14% Light Magic +14% Dark Magic +14% Magic R -5% DEX +20 Absolute Evasion +9% Hate Rise -20% Ailment R +10%

Notes: DEF = Yin Ninja Garb (Strengthened 1) +10, ATK = Yin Ninja Garb +10ATK: 25 DEF: 20

Element magic+18%, Magic R-5%, MDEF+3% DEX+30, Absolute evasion+13% Hate rise-20%, Ailment R+30%

Fire Magic +18% Water Magic +18% Wind Magic +18% Earth Magic +18% Light Magic +18% Dark Magic +18% Magic R -5% MDEF +3% DEX +30 Absolute Evasion +13% Hate Rise -20% Ailment R +30%