Skill


Chain Cast
MP Cost:
0 MP
Range:
Restriction
All Weapons
Description
Efficiently cast magic. The cast speed of the magic skill used after "Magic: Arrows" increases.
Weapon Bonus


Magic Mastery
MP Cost:
0 MP
Range:
Restriction
Staff / Magic Device
Description
Get better at using magic weapons. ATK of Staffs and Magic Devices increases.
Weapon Bonus


Magic: Arrows
MP Cost:
100 MP
Range:
12m
Restriction
All Weapons
Description
Shoot small magic arrows. The arrows increase as the skill levels up.
Weapon Bonus
Staff: Power +25.
Magic Device: Boost on the Number of Attacks


Magic: Blast
MP Cost:
300 MP
Range:
8m
Restriction
All Weapons
Description
Set off a blast by concentrating magic power. Chance to inflict a status ailment. The status ailment depends on the element.
Weapon Bonus
Staff: Power +100
Magic Device: Status Ailment Rate +50%, Range (Diameter) +2m


Magic: Burst
MP Cost:
500 MP
Range:
8m
Restriction
All Weapons
Description
Enhance magic power and shoot out. Chance to Knock Back the target aiming at you. Cast Time is very long, however, it is shortened by using Magic Skills before casting (reduces 1sec per magic skill).
Weapon Bonus
Staff: Skill Power increases depending on the skill level
Magic Device: Max Attack Range increases depending on the skill level.


Magic: Finale
MP Cost:
1600 MP
Range:
12m
Restriction
All Weapons
Description
Super wide area of effect. Deal greater damage to enemies near the center. Cast Speed is long and unable to reduce it with CSPD. Generate Aggro while casting.
Weapon Bonus
Staff: Power +1000
Magic Device: 2x Range (Diameter)


Magic: Impact
MP Cost:
200 MP
Range:
Restriction
All Weapons
Description
Attack enemies around you with a shock wave. Halves MP cost of the next skill. The effect will become weak if you consecutively use this skill.
Weapon Bonus
Staff: Tumble Rate +25%
Magic Device: Power +250


Magic: Javelin
MP Cost:
200 MP
Range:
8m
Restriction
All Weapons
Description
Drop a large magic javelin on the target. Chance to inflict a status ailment. The status ailment depends on the ailment.
Weapon Bonus
Staff: Power +50.
Magic Device: Status Ailment Rate +20%.


Magic: Lances
MP Cost:
300 MP
Range:
14m
Restriction
All Weapons
Description
Shoot magic lances one after another. The lances increase as the skill levels up. Chance to inflict [Stop] on the target.
Weapon Bonus
Staff: Power +50, 3x Stop Rate
Magic Device: Boost on the Number of Attacks, 3x Stop Rate


Magic: Storm
MP Cost:
400 MP
Range:
8m
Restriction
All Weapons
Description
A magic to generate a storm. Enemies will be sucked into it. Strong monsters may not be sucked into it.
Weapon Bonus
Staff: Power +100
Magic Device: Range (Diameter) +2m


Magic: Wall
MP Cost:
200 MP
Range:
無制限
Restriction
All Weapons
Description
Create a magic wall at the feet. Deal damage and knock back enemies.
Weapon Bonus
Staff: Power +30.
Magic Device: Range (Diameter) +1m.


Maximizer
MP Cost:
300 MP
Range:
Restriction
All Weapons
Description
Greatly restore MP. Cast Time is shortened as the skill levels up. If you use MP Charge before this skill, the Cast Time of Maximizer will be shortened according to the skill level of MP Charge, but only when using the skill with a Staff or Magic Device. When both skills are level 10 and using Staff/Magic Device, Maximizer is instant cast. Restores (100 x Skill Level) MP.
Weapon Bonus
Staff: MP Heal Amount +500
Magic Device: MP Heal Amount +700


MP Charge
MP Cost:
0 MP
Range:
Restriction
All Weapons
Description
Restore MP by charging magic power. The charging time reduces as the skill levels up.
Weapon Bonus
Staff: Charge Time is shortened.
Magic Device: Charge Time is shortened a little, MP Heal Amount +50


Power Wave
MP Cost:
0 MP
Range:
Restriction
All Weapons
Description
Shoot a magic wave if the target is out of range. Available from 5m or less away. The range extends up to 10m as the skill levels up. Attack MP Recovery is applied to this skill.
Weapon Bonus
Staff: Power +40, Activation range +2m
Magic Device: Power +70


 


Games

Useful Links